Brian Chasalow

Forum Replies Created

Viewing 20 posts - 1 through 20 (of 84 total)
  • Author
    Posts
  • in reply to: "aliasing" syphon image #58982
    Brian Chasalow
    Participant

    are you using SyphonServerCustomResolution ? you might just be seeing a downrez’d syphon output, if you’re looking at the editor view…bump up your output rez to see less aliasing!

    Brian Chasalow
    Participant

    myR.AddComponent(“Syphon”);
    myL.AddComponent(“Syphon”);

    this is bad, for one. it probably takes care of it for you, but only add 1 syphon manager to the highest depth cam plz.

    if it still doesnt work, can you send me your scene?
    brian@chasalow.com

    in reply to: Compiling on 10.8 or lower #58675
    Brian Chasalow
    Participant

    cool workaround

    in reply to: Compiling on 10.8 or lower #58671
    Brian Chasalow
    Participant

    that ain’t cool. I don’t plan on upgrading any time soon… :-p

    in reply to: Show debug camera in unity Syphon #58650
    Brian Chasalow
    Participant

    Oh- basically you’d need to render your multiple cameras to different
    subsections of a rendertexture, and serve that rendertexture to Syphon.

    I’ve done this before because mad doubler is awful, but i don’t have a generic solution for the problem. If i were you, i’d just use a particular camera as the ‘rendered composition’ which serves to syphon, then render the other cameras to rendertextures that display as planes in your scenes.

    in reply to: Show debug camera in unity Syphon #58647
    Brian Chasalow
    Participant

    Hmm, I don’t entirely follow. Why not just add a SyphonServerTexture script to each desired camera that you want to exist as a Syphon server?

    in reply to: Multiple Syphon streams from VDMX to Unity 3D? #45124
    Brian Chasalow
    Participant

    do you have build settings / player settings / resolution & presentation / “run in background” enabled?

    in reply to: Help with Unity to Arena #43064
    Brian Chasalow
    Participant

    You need Unity Pro- and do you see the unity syphon server showing up in any other apps?

    in reply to: Syphon GUITexture in Unity3D #37884
    Brian Chasalow
    Participant

    cool. Yeah, the new package with the Advanced SyphonClientTexture examples (like the projector example script) should show you how to do something like this.

    in reply to: Multiple Cameras in Unity, But only want one syphon output #34760
    Brian Chasalow
    Participant

    btw, this might just work for you: instead of syphonServerTextureInstance = Syphon.CreateServerTexture(gameObject.name);

    do
    syphonServerTextureInstance = Syphon.CreateServerTexture(“one server plz”);

    in SyphonServerTexture.cs’s Start()

    although then you might end up with 3x servers all named the same- depending on how you’re handling your syphon server script.

    in reply to: Multiple Cameras in Unity, But only want one syphon output #34759
    Brian Chasalow
    Participant

    I’m sure this is possible, but you might have to hack at the syphonservertexture script a bit to get it to do what you want, depending on how you’re doing what you’re doing.

    send me a simplified version of your project to brian@chasalow.com and I’ll see if i can hack something together for you.

    in reply to: Multiple Syphon streams from VDMX to Unity 3D? #33823
    Brian Chasalow
    Participant

    Yes, this has been implemented for ages.

    in reply to: Syphon to unity client probz #32298
    Brian Chasalow
    Participant

    by the time the VDMX blog had posted Alejandro’s video, that version of Syphon for Unity was already outdated- now it should be much easier to add a Syphon client. Just change the appName/name on the script itself, and hit play. The client should show up. Expect an updated video demonstrating this soon-ish.

    in reply to: Unity: No Syphon Server Detected #31797
    Brian Chasalow
    Participant

    You need Unity Pro. Syphon does not work with Unity Free, because Unity Free does not enable plugin support. You can use the 30 day free trial version of Unity Pro to test out its Syphon support, however. If you still have issues after being sure you are running Unity Pro, let me know.

    in reply to: SyphonInject #28337
    Brian Chasalow
    Participant

    that would also work, i think? the idea is to have clients not lose the connection when a context changes and the server has to be rebuilt.

    in reply to: SyphonInject #27655
    Brian Chasalow
    Participant

    I think that’d be a useful feature, actually… the Unity implementation would like that.

    in reply to: need to focus on window in Unity? #26482
    Brian Chasalow
    Participant

    “File/Build Settings/Player Settings/Resolution & Presentation/Run in Background” should do it for you

    in reply to: Syphon GUITexture in Unity3D #25680
    Brian Chasalow
    Participant

    It totally works. I just tried it, it’s super easy.

    1) GameObject/Create Other/GUITexture
    2) add a syphon client texture script to that object (or create a new script that derives from SyphonClientTexture)
    3) modify SyphonClientTexture’s ApplyTexture() method (or override it) so that instead of
    renderer.sharedMaterial.mainTexture = clientObject.AttachedTexture;
    renderer.sharedMaterial.mainTexture.wrapMode = TextureWrapMode.Repeat;

    you do:

    guiTexture.texture = clientObject.AttachedTexture;

    boom, syphon client texture on a gui.

    in reply to: Unity Client Texture #18850
    Brian Chasalow
    Participant

    This is dumb, and will get improved soon enough- but you need to click on the server in the dropdown on the Syphon script on the main camera, and click ‘add client’ before that will work.

    Sorry in advance at the annoyance. 😀

    in reply to: google chrome to syphon #18849
    Brian Chasalow
    Participant

    felixturner: agreed. A bit weird is putting it mildly. It’s kind of bullshit, honestly. The best thing we can hope to do is make free versions of similar featureset apps that outperform other peoples’ cash grab efforts. The whole reason Syphon is free is because _it has to be_ for it to catch on. So when I see things like sigmasix’s app, I’m a bit disappointed because it is fragmenting the free/sharing/open ecosystem. How much money do you think he’s really making off it? Probably a couple hundred bucks, max. Is that worth it for a niche product/app? Especially when, in response to your comment about its framerates, an open source version of it would be able to be vetted by the community and improved upon.

Viewing 20 posts - 1 through 20 (of 84 total)