I have created a scene in Unity where there are some 3d meshes reacting to audio and spinning around. I have 3 camera in place, and when the scene is running i can press one of three keys to switch cameras.
I have added Syphon to my scene and when the scene is running i can load Madmapper for example and i see “Unity – Camera_1” in the Syphon option.
If i use one of my keys to switch camera, Unity switches but the image that is sent to Madmapper freezes and i get another syphon option “Unity – Camera_2”. the same goes for camera_3.
It seems that each camera is sending out is own Syphon output.
Is there away in unity to capture the scene as i see it, so that i can flip between cameras and only have one output sent to Madmapper etc etc.