vade

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Viewing 20 posts - 101 through 120 (of 529 total)
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  • in reply to: texture from jitter appears in recorder but not in vdmx #58708
    vade
    Keymaster

    Be sure you compile 64 and 32 bit in release mode. VDMX is 32 bit, by default Xcode builds Debug which is native architecture only, : 64 bit.

    in reply to: texture from jitter appears in recorder but not in vdmx #58704
    vade
    Keymaster

    You could potentially edit the shader to ensure gl_FragColor.a is the same as the input texture’s alpha, or look at the antialiasing logic and ensure it is working, or alternatively use v002 FXAA inside of VDMX

    in reply to: slow framerate simple syphon #58702
    vade
    Keymaster

    Is this with a new project?

    VDMX -> New Project.

    Launch Simple Server

    VDMX -> Media Bin -> Control Click -> Add From Built in Sources -> Syphon -> Simple Server.

    Define slow down. How are you measuring no slowdown.

    What is your monitor setup? Are you driving a ton of displays?

    In other words, PLEASE READ THIS : https://www.mikeash.com/getting_answers.html

    in reply to: texture from jitter appears in recorder but not in vdmx #58697
    vade
    Keymaster

    Whats the blend mode you are using in VDMX? Any effect chains? FXAA might do weird shit to the alpha channel?

    in reply to: Hide Unity while using Syphon #58694
    vade
    Keymaster

    You can render offscreen to a frame buffer / texture and send that to Syphon. You don’t have to draw that output to the window. You can do everything ‘invisibly’ and it will save you some fill rate.

    in reply to: Hide Unity while using Syphon #58692
    vade
    Keymaster

    You can hide Unity yes, or not draw what you are rendering to the Syphon to the unity output. The less you draw the less you do.

    As far as 200fps vs 60, I have no idea why it would do that, unless you’ve enabled Vertical Sync somewhere.

    in reply to: Alpha channel suddenly not working :O #58691
    vade
    Keymaster

    Post a composition.

    in reply to: Compiling on 10.8 or lower #58674
    vade
    Keymaster

    You can compile against the 10.9 SDK on lower OS’es assuming you know where to drop the SDK bundle in Xcode. This has been possible for ages.

    in reply to: How do you use the 'glitch file reader'? #58660
    vade
    Keymaster

    Hi

    Typically you are going to want to use larger files with more data that is ‘interesting’ I know that might sound weird, but try:

    various mp3s, AIFFs or WAV files, larger PDFs, big 3D models, or larger word or Excel files, etc.

    Unless the text file is rather large, chances are it won’t be able to provide many pixels worth of data from the text.

    in reply to: Movie Player issue #58657
    vade
    Keymaster

    Can you share the composition?

    in reply to: audio error using syphon recorder #58640
    vade
    Keymaster

    I wonder if you installed a codec like Perian or something that adds additional codecs, either that, or the bit depth of the channels you are recording is quite high? Hrm.

    in reply to: Syphon available for Magic #58628
    vade
    Keymaster

    Yes indeed, I echo bang noise’ thanks. 🙂

    in reply to: Dual IR & RGB Kinect Read #58627
    vade
    Keymaster

    As far as I am aware, you cannot configure the Kinect to stream both formats, the USB 2 pipe does not have enough bandwidth for both Depth and RGB + IR. I could be wrong, but I think thats the case, its a ‘choose one’ and the hardware is configured to provide only one, not both, unless there is a lower resolution mode I am unaware of.

    in reply to: Syphon performance issues on recent rMBP / OSX Maverics #54622
    vade
    Keymaster

    Also, you want to ensure you have some specific pixel format flags enabled if I recall, specifically ‘Allow offline renderers’ in you OpenGL pixel format.

    in reply to: Syphon Server output only shows one solid color #54283
    vade
    Keymaster

    Seriously.

    Uninstall.

    All.

    3rd.

    Party.

    Plugins.

    Then test with just the Syphon plugin.

    If that works, a 3rd party plugin, Kineme, another v002, someone else’s, is causing an issue.

    in reply to: Syphon Server output only shows one solid color #54190
    vade
    Keymaster

    I don’t mean in the composition. I mean installed as plugins in / on your system.

    in reply to: Syphon Server output only shows one solid color #54188
    vade
    Keymaster

    BTW, if its crashing before dropping Syphon in, its um, clearly not a Syphon problem 🙂

    in reply to: Syphon Server output only shows one solid color #54187
    vade
    Keymaster

    Hrm, weird. Let me send you my Syphon Plugin. Theres a chance I might be using an unreleased version? Maybe? Hrm.

    https://www.dropbox.com/s/twg3j5gs13f1eud/Syphon.plugin.zip

    As for patch time, just replace it with an integrator, and use your ‘speed’ as the ‘value’ for the increase / decrease of speed. No need to put it in the iterator.

    Did you remove other patches like Kineme patches, etc in debugging this?

    in reply to: Syphon Server output only shows one solid color #54169
    vade
    Keymaster

    Also you should use an integrator rather than Patch Time + multiplier for speed, you won’t get jumps and discontinuities.

    in reply to: Syphon Server output only shows one solid color #54168
    vade
    Keymaster

    That composition works here. Perhaps I’m using a slightly newer build, or you have more than one plugin installed? Can remove anything other than stock plugins and the Syphon plugin?

    Can you ensure you only have one installed?

Viewing 20 posts - 101 through 120 (of 529 total)