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July 18, 2014 at 7:18 am in reply to: texture from jitter appears in recorder but not in vdmx #58708
vade
KeymasterBe sure you compile 64 and 32 bit in release mode. VDMX is 32 bit, by default Xcode builds Debug which is native architecture only, : 64 bit.
July 17, 2014 at 1:26 pm in reply to: texture from jitter appears in recorder but not in vdmx #58704vade
KeymasterYou could potentially edit the shader to ensure gl_FragColor.a is the same as the input texture’s alpha, or look at the antialiasing logic and ensure it is working, or alternatively use v002 FXAA inside of VDMX
vade
KeymasterIs this with a new project?
VDMX -> New Project.
Launch Simple Server
VDMX -> Media Bin -> Control Click -> Add From Built in Sources -> Syphon -> Simple Server.
Define slow down. How are you measuring no slowdown.
What is your monitor setup? Are you driving a ton of displays?
In other words, PLEASE READ THIS : https://www.mikeash.com/getting_answers.html
July 15, 2014 at 7:43 pm in reply to: texture from jitter appears in recorder but not in vdmx #58697vade
KeymasterWhats the blend mode you are using in VDMX? Any effect chains? FXAA might do weird shit to the alpha channel?
vade
KeymasterYou can render offscreen to a frame buffer / texture and send that to Syphon. You don’t have to draw that output to the window. You can do everything ‘invisibly’ and it will save you some fill rate.
vade
KeymasterYou can hide Unity yes, or not draw what you are rendering to the Syphon to the unity output. The less you draw the less you do.
As far as 200fps vs 60, I have no idea why it would do that, unless you’ve enabled Vertical Sync somewhere.
vade
KeymasterPost a composition.
vade
KeymasterYou can compile against the 10.9 SDK on lower OS’es assuming you know where to drop the SDK bundle in Xcode. This has been possible for ages.
vade
KeymasterHi
Typically you are going to want to use larger files with more data that is ‘interesting’ I know that might sound weird, but try:
various mp3s, AIFFs or WAV files, larger PDFs, big 3D models, or larger word or Excel files, etc.
Unless the text file is rather large, chances are it won’t be able to provide many pixels worth of data from the text.
vade
KeymasterCan you share the composition?
vade
KeymasterI wonder if you installed a codec like Perian or something that adds additional codecs, either that, or the bit depth of the channels you are recording is quite high? Hrm.
vade
KeymasterYes indeed, I echo bang noise’ thanks. 🙂
vade
KeymasterAs far as I am aware, you cannot configure the Kinect to stream both formats, the USB 2 pipe does not have enough bandwidth for both Depth and RGB + IR. I could be wrong, but I think thats the case, its a ‘choose one’ and the hardware is configured to provide only one, not both, unless there is a lower resolution mode I am unaware of.
February 5, 2014 at 1:17 pm in reply to: Syphon performance issues on recent rMBP / OSX Maverics #54622vade
KeymasterAlso, you want to ensure you have some specific pixel format flags enabled if I recall, specifically ‘Allow offline renderers’ in you OpenGL pixel format.
vade
KeymasterSeriously.
Uninstall.
All.
3rd.
Party.
Plugins.
Then test with just the Syphon plugin.
If that works, a 3rd party plugin, Kineme, another v002, someone else’s, is causing an issue.
vade
KeymasterI don’t mean in the composition. I mean installed as plugins in / on your system.
vade
KeymasterBTW, if its crashing before dropping Syphon in, its um, clearly not a Syphon problem 🙂
vade
KeymasterHrm, weird. Let me send you my Syphon Plugin. Theres a chance I might be using an unreleased version? Maybe? Hrm.
https://www.dropbox.com/s/twg3j5gs13f1eud/Syphon.plugin.zip
As for patch time, just replace it with an integrator, and use your ‘speed’ as the ‘value’ for the increase / decrease of speed. No need to put it in the iterator.
Did you remove other patches like Kineme patches, etc in debugging this?
vade
KeymasterAlso you should use an integrator rather than Patch Time + multiplier for speed, you won’t get jumps and discontinuities.
vade
KeymasterThat composition works here. Perhaps I’m using a slightly newer build, or you have more than one plugin installed? Can remove anything other than stock plugins and the Syphon plugin?
Can you ensure you only have one installed?
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