bangnoise

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Viewing 20 posts - 161 through 180 (of 507 total)
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  • in reply to: TB Syphon Link #36689
    bangnoise
    Keymaster

    I (Tom, not Toby) played with networked Syphon a while back, but it isn’t fantastic over ethernet – I guess I ought to see what happens with thunderbolt – though cable length would be an issue for a lot of potential uses.

    in reply to: v002 QC Kinect plugin #36532
    bangnoise
    Keymaster

    Thanks for the heads-up – not sure where that went. I’ve just put a release up at https://github.com/v002/v002-Open-Kinect/releases

    in reply to: 64-bit Max External #36509
    bangnoise
    Keymaster

    Do the mxo work in Max? My Max skillz are lame

    in reply to: 64-bit Max External #36506
    bangnoise
    Keymaster

    Just pushed some build updates, perhaps you could both verify it builds and works for you, cheers.

    in reply to: 64-bit Max External #36505
    bangnoise
    Keymaster

    Ah cool, I’ll fix this today. The Max SDK is now on GitHub to allow it to be incorporated as a submodule, so I’ll do that too.

    in reply to: 64-bit Max External #36338
    bangnoise
    Keymaster

    Just to note that for me the project files crash Xcode 5, but work with Xcode 4… if you can discover what’s causing that we’d welcome a pull request.

    in reply to: Syphon Recorder #36179
    bangnoise
    Keymaster

    Syphon Recorder > Preferences, choose appropriate dimensions.

    in reply to: Code help with Syphon enabled browser #34889
    bangnoise
    Keymaster

    Cool – sorry neither of us got around to looking at this sooner.

    in reply to: Quartz Composition Flickers in Serato Video #34727
    bangnoise
    Keymaster

    Just to be clear, are you sending from Serato Video to Resolume Avenue, using QC to send from Serato and Resolume’s built-in Syphon support?

    If so, and the output is correct in any application apart from Resolume, contact Resolume for support. If I’ve misunderstood your problem, add more detail…

    in reply to: float textures, cpu buffer support #33035
    bangnoise
    Keymaster

    Yo!

    The GitHub framework still has the float branch, but it is considerably behind master and will be some work to merge. It still needs work to cope with a server and client running in contexts with different levels of support for float textures, and I can’t remember how it interacts with clients using the current framework – may need work there too.

    If you’re interested/keen, we’d gladly consider any pull requests to the float branch – if you’re making sweeping changes, probably best to discuss them here or on GitHub before starting.

    in reply to: Client loses connection when Server changes context #31799
    bangnoise
    Keymaster

    noted

    in reply to: VDMX to Max6 syphon client? #31798
    bangnoise
    Keymaster

    Maybe you have “Skip Canvas Rendering” enabled in VDMX’s preferences..?

    in reply to: Grey Screen of Death #29286
    bangnoise
    Keymaster

    Try cloning, building and linking against the mt-issue branch from GitHub and see if that solves it (and let us know).

    in reply to: Client loses connection when Server changes context #29248
    bangnoise
    Keymaster

    Yep, seems to be a recent theme…

    http://v002.info/forums/topic/syphoninject/#post-27198

    We’ll address it – I’ve just opened an issue

    https://github.com/Syphon/Syphon-Framework/issues/6

    in reply to: SyphonInject #27700
    bangnoise
    Keymaster

    If clients picked up subsequent identical servers would that work for you both? You would simply create a new server for your new context, and clients would transition to that.

    in reply to: Bypass QCRenderer single-thread limitation #26893
    bangnoise
    Keymaster

    The OpenGL Super-Bible is a useful book. I’m sure google will turn up a lot of tutorials.

    in reply to: Bypass QCRenderer single-thread limitation #26891
    bangnoise
    Keymaster

    Ideally do all your processing in OpenGL and leave the pixels on the GPU, but if you absolutely must get at them, draw into an FBO, get the pixels from that. Using glGetTexImage() on a SyphonImage directly won’t return useful pixel data – it’s a limitation of the underlying IOSurface.

    in reply to: Mirroring texture horizontally and vertically #26480
    bangnoise
    Keymaster

    If FFMPEG will dispense 422 Y’CbCr frames you can use the Apple YCBCR_422 GL extension to upload the frames directly and you needn’t use a shader at all.

    http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt

    in reply to: Synchronizing access to resources #25774
    bangnoise
    Keymaster

    On MacOS, synchronization is handled by the OS, which makes things very simple for us. Changes to the IOSurface are pushed on glFlush() and picked up on the receiving end on glBindTexture(), with the driver taking care of synch. Discussion of its use (not implementation) is in the MacOS header CGLIOSurface.h.

    Sorry not to have any useful advice for Windows (maybe vade does) – it sounds like double-buffering might be best if you can efficiently keep track of read/write buffer state in all processes.

    We’d be super-interested to hear more about your project – it would be great if you dropped an e-mail to contact@v002.info.

    in reply to: VDMX syphon into ProPresenter #24819
    bangnoise
    Keymaster

    When you say it won’t load at all, what do you mean? In the QC Editor if you create a billboard and connect it up to eg a still image (and remember to add a clear patch first), does it not display the output?

Viewing 20 posts - 161 through 180 (of 507 total)