vade

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Viewing 20 posts - 301 through 320 (of 529 total)
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  • in reply to: Receive Syphon input into Processing Sketch? #5687
    vade
    Keymaster

    Hey Andres, just wanted to chime in and thank you for the work you’ve been doing for the JNI and Processing implementations. Thats huge!

    in reply to: standalone QC application with syphon server #5671
    vade
    Keymaster

    Only enable one at a time? Put one at the top level of your patch so only one is ever active? Use One QTZ and enable/disable functionality of each 4 via a Composition Loader? Or use the OBJ-C API so you can manage this all yourself? Lots of solutions to your problem.

    • This reply was modified 9 years ago by vade.
    in reply to: Modul8 and Syphon Problem #5670
    vade
    Keymaster

    Are you running 10.6 or 10.7? 10.5 is not supported for Syphon.

    in reply to: standalone QC application with syphon server #5666
    vade
    Keymaster

    Just use the QC Plugin, and set it to OpenGL Scene ?

    in reply to: Proclipsing with Syphon gives UnsatisfiedLinkError #5334
    vade
    Keymaster

    Hi, thats interesting. Do you have the Syphon framework setup in the appropriate location?

    Exception in thread "Animation Thread" java.lang.UnsatisfiedLinkError: /Development/Workspaces/Proc11/SyphonTest/lib/user/Syphon/libJSyphon.jnilib:  Library not loaded: @loader_path/Syphon.framework/Versions/A/Syphon   Referenced from: /Development/Workspaces/Proc11/SyphonTest/lib/user/Syphon/libJSyphon.jnilib   Reason: image not found`
    

    You may need to ensure that Proclipsing (Im not familiar with that, some sort of Eclipse/Processing hybrid environment?) has the Syphon framework in a location where it can find and load the framework.

    You should take a look at the Eclipse projects for the *pure* JNI implementation, there are examples of LWJGL with Eclipse working in SVN:

    ServerTest.java

    Basically, you need to tell Proclipsing where to look for the Syphon Framework, and then it should be able to find the binary blob and link the JNI function calls to the binaries calls.

    Does that make sense?

    in reply to: google chrome to syphon #5289
    vade
    Keymaster

    Not currently, however, you can do something that gets you close:

    Combine the Syphon QC Plugin with the CoGeWebKit plugin, which allows you to get images out of a WebKit instance, browse like normal, but manipulate the frames in Quartz Composer. You’d take the image out, to a Syphon Server’s image input port.

    Alternatively, if you use VDMX, you can use a Web based media browser item and run the web in there, and use VDMX’s Syphon out.

    Do you need Chrome specifically?

    in reply to: Crap Jitter Bug Report #4998
    vade
    Keymaster

    Can you make a patch that works in Max, that does not require anything else demonstrating your problem? Its hard for me to understand what this is expected to do or how you expect to use it without it doing anything when the metro is on, because it relies on so much stuff thats not present.

    vade
    Keymaster

    Launch Quartz Composer Editor as a 32 bit app (Select in Finder, get info, select Launch 32 Bit) – then the Black Magic Intensity should be an available input. Blame Apple / Quicktime.

    in reply to: Syhon & MaxiPatch (Ms Pinky) #5002
    vade
    Keymaster

    Thank bangnoise too!

    Your assumption looks correct. Make a [jit.gl.syphonserver maxi-path @servername Maxi] and connect the output of the [jit.gl.slab maxi-patch] to the new jit.gl.syphonserver, and you should, when running the patch, see a Syphon Server listed in any Syphon Client called “Maxi”

    That should be it.

    in reply to: Syphon and sound spectrum g force ? #5000
    vade
    Keymaster

    VDMX B8 has a window grabber function. Unless you can make a plugin for Sound Spectrum G-Force, you won’t get only the content. Sadly there is not much we can do unless the developer adopts Syphon for the Mac build.

    in reply to: Crap Jitter Bug Report #4996
    vade
    Keymaster

    One of the things the updated Jitter externals do is fix a bug (on our end) with render to texture not always working with jit.gl.syphon * due to an error/assumption on our part.

    Another issue is the order of messages. This patch does not seem to do much but just render an erase color to a texture. Personally I always use @automatic 0 to ensure I know when things are, and are not rendering. Specifying gl objects without @layer or @automatic 0 means the renderer chooses what order to bang them in, resulting sometimes in confusion, or poor ordering.

    This works with @visible 0 for the renderer for me.

    ----------begin_max5_patcher----------
    1519.3ocyZssbiiBD8Y6uBJUyiIYEna16SYec+ElZJWXIhCYkAsR3bYmZ92W
    tHYcwV1XGrxTIwJBPP2GNcS2s7OmOyaM+cRkG3OAeGLa1OmOaltIUCypuel2
    V76o43J8v7Xj23qew6NSWBx6BcyUfRBKiT1zwSblnh9eDUmPzC90MWTRpHLA
    VP4rUkjTgYogIQxg.PHe0klO.+n9oX61RY4DgVBfMSEVj9Lkso2zj7PjZZTK
    HHxLmcmHkTwva0Rk2eURw4dsKAemnYMZDWZldjRE99fHOUa+Z9b0G28khVvP
    CZk74PKejYZtEnExgnUocnUO81eb8FEqzzfPMvEEb0pM7HpMrYnlwI9nfXVT
    OOvOlb9isLAChnrdbOQv2gDgB.oDWQbjVWy+gK0JbDzkDAzxSQD5JSxMQCNT
    CDxkklSdkTVIM56L6y7vEEcZdVmGQgduv0ST7c6ahxLM4uuoRxqzlmOvznbO
    YdSmM.SqS3XiQR3hNvhbuaSNO8eHYcmbOdAgQYc8X0q6LxS3c4hUGeOqe+Og
    SIi9vGcCYl2lRZFmoDhdOop4lkStiq2oUe1pL5QvvEG4gqj5wtp03REpsNWO
    InlNEbdd+t1uQI41XFcKVPDTivh72OozsEkTln2BQXX4b7bUZIOOu2TY540i
    zSlbuLk7FMS7rdt5BkxgSKZ1B71iQYzMjJQ+1D3MU8aoWDAcIYcMZ609.i2s
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    mz7dbS7CLyi69Hi4yeViCvZCtqDW64TrOr9G.jzs8sCHMGPDdfKRmgiQmDGe
    JmiESFXlx2wDjREjdMHZjUHpu9RR3mFQCONhBQmDQUdftSYza9S6PxkvqFN7
    FCh7sAhLG8fhZ9rGBYGqJ4jXvZLaiWuYMkucKgU6gzgngYoGENf1.GnfXqwC
    +QviEdWfx1dDYNkM1IBZwU0+wQgJ9txzF7twPGzWzkGWInr8QL78VOqCF3yz
    rr9mPaNTqRcDoIXDq1ytTYVYJYmLG8aiLqn9VIyGQ49xj4Xaw4ENRlao3YjB
    UBUrzOVkhkAkaVsZWhMwH6UgekjsRJBRayUXgnjtdmvXZzK.9QhwUF17Zbdc
    T+68u6YWHvGI1MKBK9DcctHxOLxvQCrrmDOuEjcSVeBv5lebUlen.Uchfw5D
    dSt9R.DcXlevfQy7Sefycm45UUl.Aeylbh2EBCgP8QJInF8e.JTfKkXfLTnU
    lzP5lh+Yy.NZTXnMXC2vOdgJdXS9ClJh.1riBdraZFvGjIGo9E9fSKWRPr4.
    Yz0W3.zgvVB5rzmaA3U8QwybVEo70FHz7+Js.72TgjDDCdDuSvko0RSA9WBT
    hNgknL3FUEaWnsDCfKcYQXhillpwUigp62UR.xEqXm.7nF6jMVIIlfGUGksJ
    itUU1oPPR7hqFNOkisXSBElZ3ErLxkTy3wqokDAVsIeUMBb8jz9kNnEgqqxB
    3aPGw6pc8A80WhgCKPvmpHvgSGs6MJKi+lxh0QLnFfIPCIKPtj.EDOs91JA2
    e+84bblY1c3KOP6lJwoNqBBlFViIZJWVGcTWFiIjpqBTBNhKmDqClxnQSXzS
    F0NN3VD7TBbxhd5ekBYIWdxgi7rVyF7MrgHWZhjblPqc5QNBdywYMmg6pPdL
    uj55W6DzeoKO6AFaoWD8h0uxNFzZXV60X1AYqqhFnMI7QxTOtWEQNLK8CyP+
    fcOakGUdWffyIOKmN4I1B7IX5vGjM6WAnISdTup7yJOISm7DmXC93OsxC5yJ
    OaoYEb4QF0F4KL08HZg5RPz9aZWF2ZOdN7DsbZ8Of9MyeU3YjmANQt47M34j
    mfKiuEszTmMCsKPGqj9ta.gKwJGJWnBXrQVpCuq8+uERuMlKC7QYozCQQcL2
    U2bCjeURum28Y7kI+gnZY175m6b2sPCrYGX.IyxcfvEs7mvEecR+z4cKxF1P
    3UwFVFzgLnt4rnoIV2Ae8oTR9fu1TC9JSM7qKkb1907+GAL2oBB
    -----------end_max5_patcher-----------
    in reply to: Crap Jitter Bug Report #4994
    vade
    Keymaster

    No worries. Let us know if you have conceptual or technical issues with your patch. Jitter can make things nuanced (especially for OpenGL) because so much can easily be mis-understood or mis-patched unintentionally, subtle timing, 1 frame delay issues, etc.

    in reply to: Crap Jitter Bug Report #4992
    vade
    Keymaster

    Are you using Public Beta 2 of Simple Client ? Are you on 10.6.8, or 10.7?

    in reply to: FXAA plugin exception #4369
    vade
    Keymaster

    Please link to a composition demonstrating the issue. Can you figure out how to reproduce this consistently?

    in reply to: jitter Syphon Client switching server name #4988
    vade
    Keymaster

    You do not need a jit.window at all for OpenGL and Syphon to work. You can render to a jit.pwindow or use an invisible window for a context. There are plenty of solutions to not have a visible window in Jitter and use OpenGL.

    As for your bug, can you test this version, see if it works for you (it is also Max 6 compatible). This is the first i’ve heard of that bug. If you can repeat it with the version below, please post a patch demonstrating the issue, along with hardware specs. Thanks.

    http://dl.dropbox.com/u/42612525/jit.gl.syphon.zip

    in reply to: Jitter Syphon Client Server video dimensions #4990
    vade
    Keymaster

    Show a patch indicating the issue? Syphon sends the native dimensions of the input texture. If you are manually scaling the geometry, i.e., sending a 512×512 texture to a video plane @scale 2. 1 1 (so it looks as if its 1024×512), Syphon will send the 512×512 since its the textures actual dimensions.

    If you see any behavior indicating otherwise, please report a bug with a reproducible test case.

    in reply to: Trying to export a stand-along QT movie with Live video & glitch #4360
    vade
    Keymaster

    Sadly this is because QT wrapping of Quartz Compositions forces “safe mode”, which means 3rd party Plugins do not execute (or even load). You’ve done nothing wrong 🙂

    You have to run some hacks to make them work in hosts that load Safe Mode only. You can search “Quartz Composer Safe Mode”. Kineme has some older ones, namely “QC Rehab”, but you have to find the right revision of the plugin. Good luck.

    in reply to: Glitch plugins cause blank screen w/VDMX #4289
    vade
    Keymaster

    The disk image has an image of an arrow pointing to a sym-link to the plugin folder.

    The read me says:

    “Drag the plugin to your /Library/Graphics/Quartz Composer PlugIns/ folder. (or to your ~/Library/…)”

    I’m not sure how that is ambiguous.

    in reply to: Glitch plugins cause blank screen w/VDMX #4287
    vade
    Keymaster

    You have not installed the QC plugin. Please re-re-read the read me and Install the Quartz Composer Plug In in the appropriate location please.

    in reply to: Performance down with GLSL in QC #5243
    vade
    Keymaster

    Right, because its either a fill rate, or programmable pipeline issue using up the GPU cores. Adding additional operations are never “free”. Syphon tries its best to be as lightweight as possible, but sometimes a copy operation (and in the other client app, additional drawing) happens.

    Alas, not much we can do about that. But it seems like that comp in and of itself is borderline too heavy for whatever you are running it on.

Viewing 20 posts - 301 through 320 (of 529 total)