jitter Syphon Client switching server name

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  • #4987
    vjfader
    Participant

    Hi, I noticed when I switch the server name in Jitter’s SyphonClient help example, I will need to switch Off and On the jit.window object in order to get it to work again.

    I personally don’t need to have jit.window, is there any way to eliminate not using this object and still have jit.gl.syphonclient to work? or a work around so I don’t need to turn jit.window off and on again after I switch the server name for syphonclient.

    #4988
    vade
    Keymaster

    You do not need a jit.window at all for OpenGL and Syphon to work. You can render to a jit.pwindow or use an invisible window for a context. There are plenty of solutions to not have a visible window in Jitter and use OpenGL.

    As for your bug, can you test this version, see if it works for you (it is also Max 6 compatible). This is the first i’ve heard of that bug. If you can repeat it with the version below, please post a patch demonstrating the issue, along with hardware specs. Thanks.

    http://dl.dropbox.com/u/42612525/jit.gl.syphon.zip

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