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bangnoise
KeymasterCan you reproduce this in a .qtz you can share?
bangnoise
KeymasterAwesome! Looks good.
bangnoise
KeymasterI’m going to guess this is drawing into the wrong GL context. Try creating the server inside a beginDraw() endDraw() pair.
bangnoise
KeymasterNot that I know of. Some people use Syphon Recorder in automated setups to put stuff online soon after recording, but I appreciate that’s not quite the same…
bangnoise
Keymasternodfnord – Unity version, plugin version, what is the error message, log, etc. etc. etc.
May 5, 2012 at 3:59 am in reply to: Problem when recording MadMapper out with syphone recorder #5919bangnoise
KeymasterI can’t reproduce this at all.
Can you
1. make sure you’re using the latest version of Syphon Recorder and check the problem still occurs – http://syphon.v002.info/recorder/
2. link to a screenshot of the Preferences window in Syphon Recorder
3. tell us what machine and OS version you’re usingcheers
May 5, 2012 at 3:07 am in reply to: Problem when recording MadMapper out with syphone recorder #5918bangnoise
KeymasterAh! Will investigate and report back to you…
bangnoise
KeymasterYo and cheers lookitscook.
Usual advice for automation (see earlier in this thread): combine a MIDI signal with midiStroke ( http://www.charlie-roberts.com/midiStroke/ ) to send command-option-r to start/stop recording.
We’re not going to open-source Recorder, but definitely up for making it work for all the different things people want to do with it – so if you find the above doesn’t work then tell us more about your neeeeeeedz.
bangnoise
KeymasterThis is likely a similar problem to the first one.
Check there is no route by which mono_string_new() can be called with a NULL string.
bangnoise
KeymasterIf you’re building your own version, swap in Syphon.framework from the public download which includes a fix which hasn’t made it to syphon-implementations yet, which Unity requires.
bangnoise
Keymastercheers for the report – have commented on google code.
http://code.google.com/p/syphon-implementations/issues/detail?id=18
bangnoise
KeymasterYes we know. I’ve updated the FAQ.
April 16, 2012 at 1:19 pm in reply to: Manual UVC exposure webcam control – Help with combining this code #5851bangnoise
KeymasterI’m too busy but maybe someone else will bite…
April 16, 2012 at 10:58 am in reply to: Manual UVC exposure webcam control – Help with combining this code #5849bangnoise
KeymasterAdd a QTCaptureDecompressedVideoOutput as a connection to the QTCaptureSession, and create an OpenGL texture from the frames you receive from that using the Apple extensions for fast texture backing (or if you’re lucky you might receive CVTextureBuffers already). Feed that texture to a SyphonServer as per the Syphon documentation and sample code.
bangnoise
Keymaster99.9999999 % of the time this error is improperly installed plugins, so check and double check the locations.
Do you have other plugins installed in the same location? Do they show up inside QC?
bangnoise
KeymasterI don’t own Catalyst and their website seems to be mostly broken links, so I can’t find much information to give any definitive answers, but…
If they let you play Quatz Composer files and they don’t use “safe” mode to do it, then it should work. If the .qtz works in other applications but not Catalyst, they probably use “safe” mode which forbids the use of 3rd party plugins. I think there’s a Kineme plugin to work around that restriction, but that may introduce its own set of problems…
I’d ask the Catalyst folk, and request native Syphon support while you’re at it.
bangnoise
KeymasterNo, in short.
This is obviously something we plan to fix – but it will require a complete rethink of how we handle broadcast and discovery.
bangnoise
KeymasterFollow the instructions in the Read Me.
bangnoise
KeymasterNo, just use it at the recording stage.
It involves considerably higher data rates so performance will be worse – but you should see an exact match with your source material.
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