vade

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Viewing 20 posts - 121 through 140 (of 529 total)
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  • in reply to: Syphon Server output only shows one solid color #54165
    vade
    Keymaster

    Using a simple QTZ it appears iterator works fine.

    https://www.dropbox.com/s/maipta6p3dlelwz/IteratorTest.qtz

    Can you please make a simple composition that demo’s the issue?

    Can you also please make sure you use the latest Syphon Quartz Composer PlugIn?

    in reply to: Syphon server receives glitchy texture #52271
    vade
    Keymaster

    Er. that one doesn’t work in anything past 10.6, as the GL screen capture path was removed. I meant the version included in Media Tools, that you based your code off of 🙂

    in reply to: Syphon server receives glitchy texture #51804
    vade
    Keymaster

    Do you get the same behavior from the v002 Screen Capture Plugin -> Syphon Server in QC?

    in reply to: Syphon Recorder Video Quality Question #48270
    vade
    Keymaster

    Oh, if you’re issue is blurriness ensure that you set up Mad Mapper to send at the same resolution you are capturing at. Use the Mad Mapper prefs to set up Syphon Resolution. Also you could try Uncompressed if your disk is sufficiently fast.

    in reply to: Syphon Recorder Video Quality Question #48269
    vade
    Keymaster

    You recording to an SSD or to an internal slow spinning disk drive? SSD is preferred.

    in reply to: changing syphonclient dimensions? #47171
    vade
    Keymaster

    Hi. Change the dimensions of the texture you send to syphon. Syphon publishes based on what dimensions you pass in. It does not alter the dimensions or image in any way.

    Look at @dim or ask on the Cycling 74 forum for Jitter specific help.

    in reply to: Publish IOSurface instead of texture to Server? #46361
    vade
    Keymaster

    Hey ya.

    In the current version of the public API, no, we don’t expose the internal IOSurfaceRef, for fear of abuse.

    Id say file a feature request and @bangnoise and I can discuss.

    Im pro opening up the API a bit, personally.

    in reply to: Syphon and Parallels #45529
    vade
    Keymaster

    Oh, I meant you should ask them 🙂

    in reply to: Syphon and Parallels #45480
    vade
    Keymaster

    Thats an interesting idea. Honest answer is, I have no idea.

    I suspect that Parallels is shimming the graphics drivers somehow, but I don’t know enough about how it works. Secondly, its closed source as far as I am aware, so they would have to add support for Syphon.

    I’m going to be *very* surprised if the engineering work would be worth it for them. I would ask on the Parallels user support forum and make a feature request. We don’t have any real way to shim into their app.

    You could get experimental and try Syphon Inject:

    http://krylon.rsdio.com/zakk/syphoninject/

    I’d be incredibly impressed if that worked.

    in reply to: Help with Unity to Arena #43334
    vade
    Keymaster

    Ensure that the test applications “Simple Client” and “Simple Server” work, and that Avenue can see “Simple Server” correctly. Ive had issues where Ive had to toggle Syphon preferences on and then off in Resolume to get it to re-fresh the list of available servers 🙁

    in reply to: Syphon blank window #41728
    vade
    Keymaster

    Are you running on 10.9? Does App Nap take effect? Can you disable it?

    In Unity, do you have run in background enabled? Are you scripting anything that touches the Syphon Textures / Materials ?

    Ive never seen that behavior.

    If you run Simple Client do you see your output, or do you see the server?

    Are you running on a multi GPU setup?

    Please give me concise details of your setup:

    Machine, GPU, OS,

    Unity version?
    Syphon Plugin version?

    Client app you are displaying?
    Unity is Windowed and running a Server yes?

    Does Simple Client and Simple Server exhibit similar behavior over the same time frames?

    vade
    Keymaster

    Textures like any image, have a resolution. Just force your rendering size to not be your window (or preview) size.

    • This reply was modified 7 years, 3 months ago by vade.
    in reply to: Syphon for Final Cut Pro? #38872
    vade
    Keymaster

    This really isn’t supported. You might be able to roll something yourself via FX Factory and the Syphon QC plugin, but its not going to work as well as something authored to be persistent as a Syphon output.

    It is, frankly, not on our radar at all right now. You could request some development from a 3rd party, or attempt to write something yourself.

    But, to be short, we don’t plan on supporting this or even attempting to test it. The current FCP plugin design is a jury-rigged – should not work as well as it should – and thus to be avoided – as documented – plugin. Avoid unless you want to pull your hair out.

    Sorry about that.

    vade
    Keymaster

    Awesome, glad to hear.

    vade
    Keymaster

    Then the same solution should work.

    Search the Cycling 74 forum, or read about jit.gl.node or to_texture methodology.

    in reply to: TB Syphon Link #36691
    vade
    Keymaster

    Whoa, thats interesting. I did not know that was added in 10.9.

    I am curious @bangnoise if we move to ZeroMQ for transport, and do the planar compression vs whole hog buffer compression… ?

    We need more free time and interns.

    in reply to: 64-bit Max External #36519
    vade
    Keymaster

    Yup, 100%.

    in reply to: 64-bit Max External #36508
    vade
    Keymaster

    Confirmed pulling the latest changes builds in Xcode 5.0.1 on 10.9 – the workspace loads with no issue.

    Thanks Tom!

    in reply to: 64-bit Max External #36507
    vade
    Keymaster

    Oh nice, I was going to do this tomorrow. Unaware the they put the SDK up. Nice find.

    Thanks! Ill verify shortly.

    in reply to: 64-bit Max External #36340
    vade
    Keymaster

    The quick response is this is fixed in the Max 6.1.4 SDK, we are on 6.1.3. Ill test in a few.

Viewing 20 posts - 121 through 140 (of 529 total)