bangnoise

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Viewing 20 posts - 261 through 280 (of 507 total)
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  • in reply to: v002 Open Kinect Beta 5 on 10.6.8 #6369
    bangnoise
    Keymaster

    don’t use a weak reference to self in the block as a dispatch source may still be in use after you cancel it – but yea

    in reply to: v002 Open Kinect Beta 5 on 10.6.8 #6367
    bangnoise
    Keymaster

    If anyone wants to fix this, it is possible QC doesn’t like non-QC code releasing a QCPlugIn instance, in which case a solution would be to avoid the reference to self in the block used by the dispatch timer, so the QCPlugIn object is not retained on the timer’s queue – a new object could be created which can be retained and have its properties set/got by the plugin and timer both.

    in reply to: Syphon issue crashes vdmx b8.0.8.1 #6356
    bangnoise
    Keymaster

    Could you provide us with a standalone app plus step by step instructions to trigger the problem in VDMX? A System Information report if you go Apple Menu > About This Mac > More Info… > System Report > Save… would also be helpful.

    in reply to: Syphon Server & OSX Lion Sandboxed Environment #6341
    bangnoise
    Keymaster

    I’d be glad to help you!

    Excellent!

    I assume if you rewrite the whole broadcast and discovery system it break the compatibility with older versions of Syphon clients?

    Yes, but I’m not too worried about that. We would still support the previous method for a transitory period so sharing between non-sandboxed apps wouldn’t be affected.

    Does anyone have an experience in negotiating to have an app that is not sandboxed in the App Store? Do you think this miracle could happen?

    I have never submitted an app to the App Store, so I’m no expert – but I understand this doesn’t happen at all now.

    If you have some time, you could try profiling the performance loss with localhost networking to see what rate of messaging you can achieve, and what the latency is, compared to the current method. There is a project titled Messaging Test Rig in the implementations repo that might help. I can’t remember what state it’s in.

    It would help if further discussion of this could happen on the issue ticket so we have it all for reference in one place.

    in reply to: Media Tool #6339
    bangnoise
    Keymaster

    Thanks for the kind words – yea Media Tools is not at all a finished thing, just an exploration of the new APIs. If you’re a coder and would like to submit pull requests on github then go ahead – we’re both working on other stuff right now but would be glad to see anyone take this further.

    in reply to: getting list of servers #6336
    bangnoise
    Keymaster

    Dead simple –

    http://syphon.v002.info/FrameworkDocumentation/#finding-servers

    or in use

    http://code.google.com/p/syphon-implementations/source/browse/trunk/Syphon%20Implementations/SyphonQC/SyphonServerListQCPlugIn.m#114

    Usually you’d want to watch for the notifications SyphonServerDirectory emits so you can continue to update the list. Note that immediately after app launch the list may be empty, as server discovery takes a small amount of time.

    in reply to: Pushing frames to embedded hardware via Syphon client? #6331
    bangnoise
    Keymaster

    Re vade’s point – I’d go with asynch GL readback, as you can use an unmodified Syphon framework and avoid blocking the server. It can be super-fast if you do it right.

    in reply to: Pushing frames to embedded hardware via Syphon client? #6321
    bangnoise
    Keymaster

    If I understand what you want to do, it seems eminently doable. I’m not sure which stage you’re uncertain about..?

    in reply to: Syphon Screengrabbing #6300
    bangnoise
    Keymaster

    It’s on SVN (look harder) but doesn’t work with MacOS 10.7 or 10.8 IIRC. If you’re on 10.8, you could build the v002 Media Tools Quartz Composer plugin and couple that with the Syphon QC plugin – or just pull the relevant code from that and roll your own Syphon server app if you’re comfortable doing that.

    in reply to: Syphon Recorder and Mountain Lion #6291
    bangnoise
    Keymaster

    Also is there any reason you’re using Syphon Recorder over VDMX’s (newish) built-in Movie Recorder?

    in reply to: Syphon Recorder and Mountain Lion #6290
    bangnoise
    Keymaster

    Yo – We haven’t had any reports of problems so far. Can you paste the crash report you get, plus a screenshot of your Preferences window in Syphon Recorder?

    in reply to: Resize Image on Server causes client fail using QC comps. #6268
    bangnoise
    Keymaster

    Cool, thanks for verifying. We’ll get a new download up soon.

    in reply to: Resize Image on Server causes client fail using QC comps. #6266
    bangnoise
    Keymaster

    Can you check you don’t have two versions of the plugin installed and did install the version vade linked above? Check in /Library/Graphics/Quartz Composer Plug-Ins and in your Home Folder/Library/Graphics/Quartz Composer Plug-Ins.

    I could reproduce the issue before and can’t with the version linked above.

    bangnoise
    Keymaster

    tracked as issue 20.

    bangnoise
    Keymaster

    I can reproduce most of this, we’re investigating. In the meantime, if you’re able to fix the pixel dimensions of your RII patch, that should at least avoid the problem.

    in reply to: We're Using Syphon! #6238
    bangnoise
    Keymaster

    Cool – having the camera match the frame dimensions would be awesome, but this is a fun start. Nice!

    in reply to: unstable syphon client in max #6237
    bangnoise
    Keymaster

    Can you check you’re running the latest version of the Syphon external and post a patch which reproduces the problem if it persists.

    Syphon for Jitter Public Beta 2 r2.dmg

    in reply to: Error with Processing Beta 4 implementation #6232
    bangnoise
    Keymaster

    Yo

    New download is available for Processing 2

    http://code.google.com/p/syphon-implementations/downloads/list

    in reply to: TH2GO Modul8 and Syphon Recorder #6231
    bangnoise
    Keymaster

    My guess is you haven’t set the Syphon output size in Modul8’s preferences.

    Modul8 > Preferences > Misc > Syphon output size

    If that’s not it, post a screenshot of Modul8’s prefs showing that setting and of the Preferences window in Syphon Recorder, so we can duplicate your setup to check.

    in reply to: OpenGL 3.2 Context causes glitches? #6220
    bangnoise
    Keymaster

    Using <OpenGL/CGLMacro.h> you don’t need to get/store/set the CGL context at all – just make sure the variable named cgl_ctx is the one you’re drawing into and the macros will direct glFunction calls to the appropriate context. Otherwise at first glance I heartily approve these changes.

    • This reply was modified 8 years, 7 months ago by bangnoise. Reason: OpenGL/CGLMacro.h probably isn't a useful html tag
Viewing 20 posts - 261 through 280 (of 507 total)