Version 2.0.1 fixes an embarrassing crash in some situations, removes an unsightly resource leak and increases reliability of the plugin and background helper application. Thanks to Lucy Benson for helping to locate the bugs and make sure they were squashed.
I am very pleased to announce that Tom Butterworth (bangnoise) and Eric Redlinger (ecumedesjour) will be helping out with v002 plugin development.
Tom has already been instrumental behind the scenes helping with updates to existing plugins as well as new plugins yet to see the light of day. Tom has some amazing Quartz Composer plugins he has released on his own, you can check them out at Toms homepage. “Datamosh” is just awesome, I highly recommend it.
Eric is responsible for both 10-Base-T Interactive’s applications, as well as the iPhone OSC controller Mrmr (pronounced murmur). Eric also helped spearhead Quartz Composer custom VJ app development early on by releasing QC Performer, an open-source cocoa app that used a simple API to let anyone insert their own QC patches and take advantage of native cocoa functions such as multi-screen playback support and dynamic hotkeys.
Both Tom and Eric are fantastic developers, and I am very happy to have them helping out on v002.
v002 Screen Capture 2.0 is out, which offers a slew of new features, most importantly full functionality within the Quartz Composer editor application. Check out the demo video below for more information. Be sure to watch in HD on Vimeo to get all the details.
v002 Rutt Etra 2.0.1 is out, which gives a non-trivial performance increase over 2.0. Integrated graphics users will see a performance increase, but users with dedicated GPUs should see an even larger increase in performance due to support of optimal floating point formats.
With 2.0.1 I am able to now run twice the resolution at 60 frames per second over 2.0 on my 3 year old Mac Book Pro.
I’ve just updated v002 Optical Flow to 2.0 for 10.6/Quartz Composer 4.0 compatibility. No new features, but it retains backwards compatibility with 10.5, Intel and PPC systems for Quartz Composer 3.0 as well.
Im very pleased to release the second version of the v002 Rutt Etra emulator for Quartz Composer. The new version sports some very nice new features that take advantage of the fact emulation is done using OpenGL, opening up some new aesthetic possibilities. 2.0 introduces new rendering modes (not just scan lines any more), much improved work flow and setup, support for Lighting, GLSL and Render in Image macro patches, bug fixes and performance improvements.
Included with the 2.0 are example Quartz Composer Compositions that demonstrate the gamut of new possibilities and walk users through the basics to advanced per pixel lighting, geometry displacement and texturing using GLSL, as well a VDMX qcFX.
2.0 is compatible with both Quartz Composer 4.0 and Mac OS X 10.6 (64 and 32 bit) as well as Quartz Composer 3.0 on Mac OS X 10.5, Intel and PPC.
I’ve just finished a new release of the v002 Blurs which fix some bugs, bring even more performance and importantly fix compatibility issues behind the scenes for Quartz Composer 4.0 which just shipped with Mac OS X 10.6.
Check out the blurs page to read about the updates and download 2.0. Stay tuned for more Quartz Composer 4.0 / 10.6 compatibility releases as I get to them.
The Glitch plugins have been consolidated to a single plugin with multiple patches, and I have added a few new patches, Glitch File Reader – interpret any file as a movie and ‘play’ through it, Core Video GL Glitch – play through pools of pbuffers on your video card to visualize random GPU memory, FBO Glitch – play through pools of frame buffer objects on your video card, and specify the texture format for interpreting background GPU memory. These are all fun source plugins that generate bit-glitch and interesting patterns. Here is a fun example of it being used as a screen saver for your Mac:
v002 Optical Flow is also released, which is a port of Andrew Bensons GLSL based optical flow implementation for Jitter, which includes his distort based on optical flow values. I’ve also added a patch to the plugin set that allows for some bluring/smearing based on flow. Here is a nice example of using the Optical Flow on Particle Systems:
Ive uploaded v002 Blurs 1.2, now packaged as a single easy to install plugin (no need to install 3 different plugins now).
Changes include much improved OpenGL resource usage ‘behind the scenes’ which speeds things up even more, fixes for proper handling of alpha channels within the blurs, and greatly improved algorithms for the Zoom and Motion blur. These two are much more usable now, and produce much nicer results than previous versions.
If you currently use the older blurs (1.1 or 1.0), you can remove all 3 v002 blur plugins and install the new ‘Blurs’ plugin. This will make sure you have the latest and greatest and do not accidentally use the older plugins.
I’ve found some lovely videos online of people experimenting with the v002 QC plugins. I love seeing what people have done with them. Please share your work!