v002 Rutt Etra 2.0 released

Im very pleased to release the second version of the v002 Rutt Etra emulator for Quartz Composer. The new version sports some very nice new features that take advantage of the fact emulation is done using OpenGL, opening up some new aesthetic possibilities. 2.0 introduces new rendering modes (not just scan lines any more), much improved work flow and setup, support for Lighting, GLSL and Render in Image macro patches, bug fixes and performance improvements.

Included with the 2.0 are example Quartz Composer Compositions that demonstrate the gamut of new possibilities and walk users through the basics to advanced per pixel lighting, geometry displacement and texturing using GLSL, as well a VDMX qcFX.

2.0 is compatible with both Quartz Composer 4.0 and Mac OS X 10.6 (64 and 32 bit) as well as Quartz Composer 3.0 on Mac OS X 10.5, Intel and PPC.

4 comments on “v002 Rutt Etra 2.0 released

  1. Thanks! I saw the ping back and read the article. Curious to see your work. The Rutt Etra has a lot of functionality beyond just the famous Z-Displacement effect. A lot of the subtleties of it come out of the dampening and driving displacement from high frequency, video rate LFOs. Its an amazing machine!

    Curious to see your work and look forward to see some results!

  2. Hey there..
    This looks great!

    I’m quite new to Quartz, and I’m curious if there is a way to extract data from this patch? It would be extremely useful for camera vision and other interactions if one could pull info like “average height”, or height at a given X/Y location.

    Now that I’m writing this out, perhaps there is a simpler way of doing it, through color or brightness analysis… but it would be cool nonetheless!

    Great work..
    T