valqed

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  • in reply to: Max to Syphon Recorder Question #37272
    valqed
    Participant

    Yay!

    I figured it out ! I just add a to_texture message connected to the jit.gl.render which gets banged right after the render itself is banged. Then bang the named texture object whose output is connected to the syphon server, et voila ! (All the bangs in order are from a trigger object per usual)

    So psyched =) Frame rates look happy and the recorded Syphon movie looks smooth and happy.

    Hope this helps anyone else trying to do this.

    The Syphon Recorder and Server rock !!

    V

    in reply to: Max to Syphon Recorder Question #37205
    valqed
    Participant

    Almost forgot. I can turn-off or re-route the final out when I am recording. i.e. It’s fine to not have the local window display as I am capturing over to Syphon Recorder. I can work with the patch, seeing the local window, then turn it off while recording. In fact that would be preferable assuming that would save system resources.

    Thanks!

    V

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