julienrobert

Forum Replies Created

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • in reply to: "aliasing" syphon image #59161
    julienrobert
    Participant

    Found out that we can modify the script SyphonTextureCustomResolution and add the antialiasing option onto the render texture.
    After line 78, I added this:

    customRenderTexture.antiAliasing = 8;

    and is does the trick!

    in reply to: performance tips with Unity #59154
    julienrobert
    Participant

    When you say turn servers off, you mean deactivating the single script Syphon and leave the others SyphonServerTextureCustomResolution scripts activated?
    If so, it doesn’t change anything to the FPS. In that case, I think the main thing pulling the ressources is to render the cameras to textures before sending them to Syphon.
    But, if that means deactivating all the SyphonServerTextureCustomResolution script on each camera, then it does quite a difference.

    Thanks

    in reply to: performance tips with Unity #59149
    julienrobert
    Participant

    Thanks for the reply.

    I have only one instance of the script Syphon.
    Each camera has an instance of SyphonserverTextureCustomResolution and SyphonServerAlphaOne.
    I need all the cameras active all the time because they are projected on different screens.
    The problem might also come from Unity itself by using multiple cameras in a scene… I tried to optimize by using layers occuling but that part is still taking ressources.

    in reply to: "aliasing" syphon image #59145
    julienrobert
    Participant

    Sorry for taken that much time to respond, forgot to check the notify button… 😉
    Still working on my project and still have aliasing coming from Syphon inside Unity. If I put antialiasing image effect onto my cameras, I get something better but never like the built-in antialiasing of Unity which is very good because it takes the depth into account…
    here is a snapshot inside Unity without using Syphon and the second is a snapshot from Syphon recorder.
    Yes, I’m using CustomResolution because I need to optimize the resolution of my cameras.
    with Syphon
    Iniside-Unity

    in reply to: unity 5.3 breaks syphon #59141
    julienrobert
    Participant

    I have the same problem, so I’m stuck to 5.2 until there is a fix.

    in reply to: "aliasing" syphon image #58976
    julienrobert
    Participant

    Hi, tried your solution and can’t make it work. Do you have more details? I installed the package FXAA3 and put it on my camera. I tried to put it before or after the syphon server custom texture and it doesn’t make any difference…?

    in reply to: Hide Unity while using Syphon #58696
    julienrobert
    Participant

    Just found that Draw scene tick box in the Syphon Server texture custom resolution script.

    Thanks!

    in reply to: Hide Unity while using Syphon #58693
    julienrobert
    Participant

    How do you do to not drawing what you ‘re sending to Unity?

    Thanks

Viewing 8 posts - 1 through 8 (of 8 total)