crx091081gb

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  • in reply to: texture from jitter appears in recorder but not in vdmx #58706
    crx091081gb
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    In the end I made a shader to map the a channel to the rgb channels of a second texture and ran a second FXAA on the that before mapping the result back to the alpha of the texture from the first FXAA. Gave me smooth looking results but is probably not the most efficient way of doing it.

    I tried compiling v002 FXAA and using it through quartzcomposer but I couldn’t get it to work, just gave a black output. It compiled fine… I might have another go as it would be nice to have FXAA working in VDMX.

    in reply to: texture from jitter appears in recorder but not in vdmx #58699
    crx091081gb
    Participant

    Yeh you were right the fxaa jxs was dumping the alpha channel completely, that explains that.

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