crixmadine

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  • in reply to: v002 Open Kinect // Yosemite ? #59052
    crixmadine
    Participant

    Thanks for all the input. I have yet to upgrade to Yosemite, but once I do, I hope I can get beyond any compatibility issues, but I would imagine people have got the kinect working fine using open-kinect on OSX 10.9.5 before.

    BTW, Vade I saw the Squarepusher show in Detroit last May and was thinking at the time he was using open-kinect for his body projection. It looked great. Also, it was cool to see some of the video content was using your rutt/etra emulator as well. 🙂

    I’ll report back here on how I get along with getting my kinect up and running with open-kinect.
    Cheers,
    -cm

    in reply to: v002 Open Kinect // Yosemite ? #59047
    crixmadine
    Participant

    Hi Vade,
    I’m running a late 2013 MBP with NVIDIA GeForce GT 750M 2048 MB GPU.

    For the sake of not missing anything obvious, I’m assuming here that I do not need to install any other drivers for the Kinect since open-kinect includes libfreenect.

    Also, I should mention I recently purchased this Kinect on eBay, so I have not seen this unit actually work. Is there a quick and easy way you might know of that I can verify that it actually functions fine outside of trying to run it in QC? I don’t have an XBox360. When it is plugged in, all I get is a blinking green led.

    Other things I’ve tried:
    When loading the simple_example.qtz comp, I’ve tried switching image output from the RGB camera to the infra depth image camera but not seeing any output to the billboard. Also, I’m not seeing any accelerometer data in the XYZ outlets.

    Thanks for your time and consideration!
    -cm

    in reply to: v002 Open Kinect // Yosemite ? #59045
    crixmadine
    Participant

    Hi Bangnoise!
    Thanks for the tip on properly pulling in the v002-Utilities submodule.

    I’m using the 1414 kinect model.

    thanks,
    -cm

    in reply to: v002 Open Kinect // Yosemite ? #59042
    crixmadine
    Participant

    Hi Vade, I thought it might be helpful to let you know that cloning v002-Open-Kinect and building the project in Xcode currently fails. For some reason all the source files in the v002-Utilities directory (sub-module) don’t get pulled down in the clone, nor do they show up in the .zip download. perhaps relatedto this recent change?
    https://github.com/v002/v002-Open-Kinect/commit/c5e3c83e60657daa2e155f17283b7feb69a519ef

    To get around this, I cloned v002-Utilities on it’s own and then manually copied those files into the v002-Open-Kinect project. I was able to successfully build at that point.

    But further, I’m unable to get the basic examples you included with the project running. The compositions don’t seem to recognize my Kinect so I get no output just as Krassvs was explaining above. I verified that the build properly copied the compiled plugin to my Quartz Composer Plugins directory.

    I’m currently running OSX 10.9.5 and QC 4.6. Please let me know if you have any ideas on what I could try to get this running for me.

    Much appreciated!
    -cm

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