Tagged: kinect qc
June 26, 2015 at 8:11 am #59016KrassvsParticipant
I am unsuccessfully trying to get the Open Kinect Plugin to work. The patch just sits there silently not putting anything out. Synapse, NIMate, All QCs, CoGe, etc run fine.
Could it be that I am running Yosemite, newest QC Version, something like that?
Thanks!June 27, 2015 at 6:59 am #59017
Use the version on git, download and compile yourself.
We just used it for a tour and it worked fine with 10.10.3July 7, 2015 at 10:47 am #59042
Hi Vade, I thought it might be helpful to let you know that cloning v002-Open-Kinect and building the project in Xcode currently fails. For some reason all the source files in the v002-Utilities directory (sub-module) don’t get pulled down in the clone, nor do they show up in the .zip download. perhaps relatedto this recent change?
To get around this, I cloned v002-Utilities on it’s own and then manually copied those files into the v002-Open-Kinect project. I was able to successfully build at that point.
But further, I’m unable to get the basic examples you included with the project running. The compositions don’t seem to recognize my Kinect so I get no output just as Krassvs was explaining above. I verified that the build properly copied the compiled plugin to my Quartz Composer Plugins directory.
I’m currently running OSX 10.9.5 and QC 4.6. Please let me know if you have any ideas on what I could try to get this running for me.
-cmJuly 7, 2015 at 12:30 pm #59043bangnoiseKeymaster
git submodule update --initafter your initial clone to pull in v002-Utilities.
What Kinect model are you using?July 7, 2015 at 12:35 pm #59045
Thanks for the tip on properly pulling in the v002-Utilities submodule.
I’m using the 1414 kinect model.
-cmJuly 9, 2015 at 7:19 am #59046
What GPU do you have? Ive not received or seen any issues. I have 2 1414’s that work fine here.July 9, 2015 at 8:47 am #59047
I’m running a late 2013 MBP with NVIDIA GeForce GT 750M 2048 MB GPU.
For the sake of not missing anything obvious, I’m assuming here that I do not need to install any other drivers for the Kinect since open-kinect includes libfreenect.
Also, I should mention I recently purchased this Kinect on eBay, so I have not seen this unit actually work. Is there a quick and easy way you might know of that I can verify that it actually functions fine outside of trying to run it in QC? I don’t have an XBox360. When it is plugged in, all I get is a blinking green led.
Other things I’ve tried:
When loading the simple_example.qtz comp, I’ve tried switching image output from the RGB camera to the infra depth image camera but not seeing any output to the billboard. Also, I’m not seeing any accelerometer data in the XYZ outlets.
Thanks for your time and consideration!
-cmJuly 9, 2015 at 9:44 am #59048KrassvsParticipant
@CM: A very quick and easy way to find out if your device is working is using Synapse which works as a kinect host. There is also a plugin for QC which you can use as a workaround as long as the 002 plugin is not working for you. The downside of using Synapse in QC is that it is (presumably) working slower, likes to crash 3rd party programs (like for me CoGe i.e.) and is missing some features. You can get Synapse and the QC plugin from the developer: http://synapsekinect.tumblr.com/
@vade: I am foremost a VJ and as you suggested tried (and succeeded) to compile 002 Open Kinect by myself. However, now there seems to be something happening, though the patch will crash QC when connected to an image renderer. I don’t know if you still want to help with this – I know you put it on GitHub so someone else can maintain development. But in any case I put my crashlog up on Pastebin: http://pastebin.com/ekZLnKq3
EDIT: Once I crashed QC with the Open Kinect Patch, everything else that wants to use Kinect will also crash (in the same session) – only a restart seems to fix this
July 11, 2015 at 4:48 pm #59050
- This reply was modified 4 years, 7 months ago by Krassvs.
I put it on github not to walk away from it, but because packaging shit up is a pain in the ass. Anyway.
v002 Open Kinect does not require the install of 3rd party libraries. I don’t use Synapse or any of that other stuff, perhaps there is some weird incompatibility? I bundle all the libraries in with the plugin, and have had no issues – its toured for Square Pusher, for Childish Gambino, etc, with no problems, but those systems didn’t have other shit installed.
Not saying there isn’t an issue. Ill look at the crash log in a bit. Thanks for the info!July 12, 2015 at 8:29 am #59051
Hm. That crash doesnt indicate that v002 Open Kinect is the cause of the error:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff82ea2286 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff8c0afb53 abort + 129
2 libsystem_malloc.dylib 0x00007fff9046bf3c nanozone_error + 524
3 libsystem_malloc.dylib 0x00007fff90459a5c _nano_malloc_check_clear + 370
4 libsystem_malloc.dylib 0x00007fff9045bb48 nano_calloc + 73
5 libsystem_malloc.dylib 0x00007fff9045bacb malloc_zone_calloc + 78
Id be curious if this is an incompatibility issue. Hrm..July 12, 2015 at 9:53 pm #59052
Thanks for all the input. I have yet to upgrade to Yosemite, but once I do, I hope I can get beyond any compatibility issues, but I would imagine people have got the kinect working fine using open-kinect on OSX 10.9.5 before.
BTW, Vade I saw the Squarepusher show in Detroit last May and was thinking at the time he was using open-kinect for his body projection. It looked great. Also, it was cool to see some of the video content was using your rutt/etra emulator as well. 🙂
I’ll report back here on how I get along with getting my kinect up and running with open-kinect.
-cmJuly 13, 2015 at 5:47 am #59053
No video – the entire show was realtime generative 🙂
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