VM_Nexus

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  • in reply to: Unity output is dark? #4887
    VM_Nexus
    Participant

    Here’s some more screenshots (probably no new information, but maybe it will help somehow):

    In this first one, the cube material is the default-diffuse: http://imageshack.us/f/607/screenshot20110923at125.png/

    In this case, the white on the top of the cube (where the spotlight is shining) is 255, 255, 255 on the unity output and then 128, 128, 128 on the VDMX output. (I checked in photoshop just in case it was some weird optical illusion and my eyes were tricking me)

    In this second one, I remove the material completely and it appears that the cube is the same color in both outputs. http://imageshack.us/f/854/pinkoz.png/

    in reply to: Unity output is dark? #4886
    VM_Nexus
    Participant

    I think vade is right about it having something to do with the lighting… look at this screen shot of the vdmx output side by side with the unity output: http://imageshack.us/photo/my-images/41/screenshot20110923at121.png

    The white of the cloth is the same in both outputs, but the cube is darker (and on the cube you can see the light shifting as you rotate the camera, it is just always much darker in the VDMX output.

    in reply to: Unity output is dark? #4885
    VM_Nexus
    Participant

    Just 3.4.0, haven’t upgraded yet. For some reason I can’t drag the Unity output window to a 2nd monitor… it will let me drag it almost all the way off screen (towards the other monitor) but then it’s like it gets stuck on the edge and won’t let me fully drag it off the primary display.

    in reply to: Unity output is dark? #4883
    VM_Nexus
    Participant

    Using Unity Pro 3.4. It happens with the example project from the unity syphon script zip as well as the example project from the site I linked above.

    in reply to: Unity output is dark? #4881
    VM_Nexus
    Participant

    Yeah that’s what I’m trying to do but I don’t see an option for that anywhere…

    Here’s what I see on the build options (with the player options open on the far right) http://imageshack.us/f/221/unitybuildoptionsxr.png and here’s what I see when I run the built executable: http://imageshack.us/photo/my-images/12/playoptions.png

    Is it somewhere else, or am I just blind?

    in reply to: Unity output is dark? #4879
    VM_Nexus
    Participant

    Ok, thanks – I’ll try that. I’m still pretty new to Unity. I was just trying to add more lights or turn up their intensity… didn’t think about trying to change the materials of specific objects. I also tried just using the syphon screen recorder, but that adds noticeable latency in the chain and I’m trying to work on creating playable scenes for live mixing. (along the lines of the ideas presented here: http://www.creativeapplications.net/mac/visuals-for-sonar-festival-vdmx-to-unity3d-tutorials/ )

    Really, I wouldn’t even need to use Syphon for it per se (though it’d be nice to be able to play fx over it), I just can’t get the Unity window to full screen on the 2nd monitor (aka the projector connected to my Macbook Pro). It won’t let me drag the window over to the 2nd screen. Someone mentioned dragging the icon over there and launching it from there, but that still makes it come up on my primary display.

    Although, I do want to figure it out anyway so that I can use it for content inside projection mapped stuff.

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