SteveElbows

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  • in reply to: Unity issues #4510
    SteveElbows
    Participant

    OK ignore me, my latest problem with the new scripts was nothing to do with the scripts, it was my bad idea to use Skybox Cubed. I was tired when messing with this stuff yesterday and thought that skybox cubed was working better if I just wanted to alpha-out the background, but I was totally wrong and skybox cubed shader breaks syphon server (or at least it does when used with no texture in the skybox, havent tried with).

    in reply to: Unity issues #4509
    SteveElbows
    Participant

    Actually scratch what I just said – I just figured out that I wasnt supposed to be attaching the server fix script to anything.

    However with my test composition and the updated scripts Im not getting proper output, I get the background/skybox coming through Syphon but my model isnt shown. When it worked I was using a skybox with the older script, will do some more investigation as it could be something stupid Im doing?

    in reply to: Unity issues #4508
    SteveElbows
    Participant

    Cheers for the server fixes, had a little go and all seems to be working now, think most of my issues were to do with a lack of skybox. Using a cube skybox with black tint and alpha turned down should probably do the job for a lot my scenarios.

    The updated scripts you posted caused me a few script error problems, perhaps because my camera is not a child of anything, but by attaching the makeSyphonServerWork script to an empty game object that is a child of the camera I get rid of the errors.

    in reply to: Unity issues #4504
    SteveElbows
    Participant

    Thanks again, had another play with Client textures in unity today and it was working just great.

    I have started thinking about whether there will be more functionality in future, eg the ability to specify in the scripts which server to listen to, and whether in theory it would then support textures from more than one source at once. Also wondering whether it is at all possible to support shaders that have more than one texture, eg could I send normal maps to unity?

    On the server side of things, Ive stripped down a project that demonstrates the strange distortion I get, you can download the Unity project files here:

    http://www.mutantquartz.com/SyphonServerTestElbows.zip

    Cheers

    in reply to: Unity issues #4502
    SteveElbows
    Participant

    Excellent, thanks very much for the client fix, only had a chance to test it briefly but it seems to do the job nicely 🙂

    Yes Im pretty sure some of my issues with server are alpha-related, will have another go tomorrow and see if I can work out more about what the other issue is.

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