osgm

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  • in reply to: Pixel Access from Texture to an Array #59223
    osgm
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    I’ve been trying really hard to draw a GL_TEXTURE_RECTANGLE_ARB to a GL_TEXTURE_2D in order to perform mipmapping, which GL_TEXTURE_RECTANGLE_ARB does not support.

    I’ve tried accessing the pixel data directly but with no success. If you should succeed with accessing the pixels, please post your solution.

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