nisar.med@gmail.com

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  • in reply to: Handling interlaced video #58737
    nisar.med@gmail.com
    Participant

    I forgot to tell that in another application the QCRender is feeding frames to another DeckLink card which is set to interlaced output so if my output was a computer monitor then deinterlacing would have worked well, but in my case its a broadcast vision mixer or video monitor.

    in reply to: Handling interlaced video #58736
    nisar.med@gmail.com
    Participant

    I tried Deinterlace macro patch from Kineme. http://kineme.net/composition/smokris/Deinterlace

    The results are not as good as splitting, scaling and merging, specially when you have a video stream which displays a text crawling from left of the screen to right.

    in reply to: Handling interlaced video #58733
    nisar.med@gmail.com
    Participant

    Thanks I have understood the limitation here.

    vade, I was thinking the same an it has fixed the issue to some extent but like you said it would be impossible to sync QC and the Field producing App, the time will overlap and field order will keep on changing.

    I would be great if Syphon could attach some info with the published frame so that the receiver can perform some action based on it.

    Thanks again

    in reply to: new-frame handler increasing retain count #6423
    nisar.med@gmail.com
    Participant

    I tried, but stop only removed the frame handler which did  not release the object it retained hence syClient dealloc is never called.

    Inside stopExecution

    [syClient lockClient];
    [syClient.client stop];
    [syClient unlockClient];
    [syClient release];

     

    in reply to: new-frame handler increasing retain count #6420
    nisar.med@gmail.com
    Participant

    Thanks actually it was a retain cycle issue and the solution is to use blockSelf->ivar to access all variables inside the block

    __block SyphonNameboundClient *blockSelf = self;
    Strange, I didn’t observe this issue in the Test Client Sample.

Viewing 5 posts - 1 through 5 (of 5 total)