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.lov.Participant
No, after a bit more testing the issue is still exists 🙁 But now I’m sure this is not a CoGe related issue, the crash happens in other QC hosts as well, but only on 10.6.8. 10.7 and 10.8 seems to be not affected.
.lov.ParticipantI did a build from the GitHub repo, and the issue seems to be gone (in a quick test session).
.lov.ParticipantThanks for the heads-up, it works great!
.lov.ParticipantI’m sure, but the build at http://v002.info/downloads/beta/ is the Beta 4, and I talked about Beta 4 🙂
.lov.ParticipantThanks bangnoise, I’ll let you know if the problem still happening but pretty sure about the multiple-version too.
Vade, Beta 4 is the latest version, correct?
.lov.ParticipantOkay, I gave it a try, and fixed the issues happened by API changes. Now the app running, however, I can’t send or get frames from or to Processing. What I get is always a blank frame.
Since I don’t know really much about Processing under the hood, I cannot find what cause the issue. If someone wants the modified source code to take a look into, let me know!
.lov.ParticipantUnfortunately I have no experience with library creation for Processing, but as far I see the PTexture class now exists as Texture. I think this is the issue, but its just a tip.
.lov.ParticipantSome other informations:
– the issue is happening on both 10.6 and 10.7
– with Processing 2.0a4 everything is perfect.Seems the newer Processing alpha has some API changes.
.lov.ParticipantJust built the SVN version – works like a charm, the problem gone, thanks!
.lov.ParticipantI’ll do a try soon and let you know, thanks!
.lov.ParticipantI took a deeper look into the PS SDK, and seems you are right – BTW, image editors not designed for dealing with the canvas texture realtime, thats the problem 🙂
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