franz

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  • in reply to: rutt etra…. #4177
    franz
    Participant

    thanks master vade.

    (still banging my head tho’)

    in reply to: rutt etra…. #4175
    franz
    Participant

    Currently i don’t release any source with my plugins, provided they’re home made, public and free.
    I just don’t feel myself being at the level to do so.(==clean code, useful comments, like you guys do)

    I’m doing some researches with shaders, and if i use techniques developed by v002 (or just inspired by), i’ll release source as well, this is mandatory.
    Having said that, at the moment I don’t have any plugin using shaders, at all.
    Do you think i should publish some sources ? What plugin in particular ?
    (Honestly, when I’ve a look at your code, I feel myself as a crappy hobby-ist coder… )

    On the geometry shader side, can’t i just add a “getGeometryShaderSourceFromResource” method ?

    in reply to: rutt etra…. #4173
    franz
    Participant

    thank you soooo much

    in reply to: from QC to QC #4427
    franz
    Participant

    mmmm, I must have been tired then.
    Sorry to have wasted your time….
    Will triple check in the future before asking stupid questions, and humiliate myself
    (jK)

    EDIT: got it now. I stupidly place the server at a lower rendering level than what I actually wanted to send.
    Server has to be placed at the very last rendering layer of the scene to send everything….
    Thanks for answering

    in reply to: v002 OpticalFlow #4168
    franz
    Participant

    i just released the plugin I’m talking about, so you can see by yourself…
    I’ll double check however, to see if it doesn’t come from my side.
    (but I’ve no clue where i could have been wrong)

    in reply to: v002 OpticalFlow #4167
    franz
    Participant

    I’m on a MBP core2 + 9600.

    I’m using a bufferRep to grab your OFlow image, QCPlugInPixelFormatRGBAf , kCGColorSpaceGenericRGBLinear.

    I grab pixels that way:

    R = baseAddress[4*x+y*floatsPerRow];
    G = baseAddress[4*x+1+y*floatsPerRow];
    B = baseAddress[4*x+2+y*floatsPerRow];
    A = baseAddress[4*x+3+y*floatsPerRow];

    R,G and A works, but not B ….

    EDIT:
    i’ve logged the values, and B is always negative… (?)
    R and G can range beyond 1 , but A always tops at 1.

    in reply to: v002 OpticalFlow #4165
    franz
    Participant

    then something must be wrong in my plugin, as i can’t get B working (while A produces expected result)

Viewing 7 posts - 1 through 7 (of 7 total)