astellato

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  • in reply to: OpenFrameworks and Cinder Syphon Server #5034
    astellato
    Participant

    No problem. I’ve posted a much simpler Cinder example with updated methods similar to the OF rewrite now. IMHO, Cinder is very powerful, especially in 3D applications. It’s for a bit more advanced crowd, as it uses iterators and pointers all over the place and does away with GLUT for native OpenGL on Windows and Mac. You need a decent comp to run most of the examples. My four year old Mac Pro is right on the edge, anything with integrated graphics, forget it. Cinder’s still in its infancy, but it’s coming along nicely.

    in reply to: OpenFrameworks and Cinder Syphon Server #5032
    astellato
    Participant

    I placed the autorelease pool in main.mm, you could remove it from there now that it’s contained in the class itself. I’m pretty new to ObjC, I was surprised that I could even make it this far.

    Yeah, I completely forgot about loadScreenData(), nice catch. The Cinder implementation doesn’t move the data off the GPU and back again. I’ll update that with a publishTexture method as well.

    Anything I can do to help with Syphon is cool with me.

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