I placed the autorelease pool in main.mm, you could remove it from there now that it’s contained in the class itself. I’m pretty new to ObjC, I was surprised that I could even make it this far.
Yeah, I completely forgot about loadScreenData(), nice catch. The Cinder implementation doesn’t move the data off the GPU and back again. I’ll update that with a publishTexture method as well.
Anything I can do to help with Syphon is cool with me.