v002 Model Loader in Mavericks 10.9

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  • #36224
    gabrielrey
    Participant

    This plugin has worked great for me so far, under 10.7.

    Has anyone done any testing with Mavericks (10.9)? I just got a new MacBook Pro (faster than than old one, which had 10.7 on it). The patch I’ve been using (which makes extensive use of the model importer) has slowed way down — I was getting frame rates of 60fps and up on the old computer, and now they’re down around 8-10fps. The models are .dae files. I guess it could also be Quartz itself. I’m not using any other plugins. Are there any plans for updates to this or other plugins to work better under 10.9?

    • This topic was modified 7 years, 4 months ago by gabrielrey.
    #36225
    gabrielrey
    Participant

    I did a bit more messing around with this.

    I got gfxCardStatus to see which GPU was being used. The discrete GPU (the NVIDIA) was being used. So I quit Quartz and set gfxCardStatus to make the computer use only the integrated GPU (Intel Iris). That almost doubled my frame rate (to 15fps). If I could double it again, that’d be fast enough for my purposes.

    So it seems like maybe it’s something about the NVIDIA GPU that isn’t dealing with this well.

    #36244
    gabrielrey
    Participant

    The composition I’m working with has 13 different models, all of about the same complexity (pretty complex). I tried reducing the complexity (the amount of polygons) of one of the models, to see if it would help with performance. I expected that I would have to do it with all the models to see a significant improvement. Strangely, the frame rate shot way up after I did this with just one of the models. I cut down its complexity significantly (so it’s 1/8 the complexity and file size it used to be) It’s at about 40fps on the Intel Iris now, 30fps on NVIDIA. This is good enough for my purposes now.

    #36277
    vade
    Keymaster

    Hi –

    Thanks so much for the feedback. I’m actually about to upgrade to Mavericks tonight, and can take a peek at this later. It may be some subtle bugs or optimizations that cause a problem (its happened before), or an error that 10.9’s GL drivers catch that earlier versions haven’t (also happened before)

    Sit tight, and thanks so much for the report. I have an NV GPU and will hopefully be able to see the issue as well, and even more hopefully, debug it!

    Thanks. Ill do a full test of v002 plugins under 10.9 and see whats what.

    #36281
    vade
    Keymaster

    So, i see the issue, and I’ve identified the problem, but unfortunately I think its a bug in OpenGL on Nvidia on 10.9.

    Im going to query the developer list, and see what if anything I find.

    Thanks for the report.

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