Unity3d sharing textures from several cameras

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  • #17608
    valyard
    Participant

    Hi.

    Your Unity3d plugin doesn’t work when rendering from several cameras. In the source you take src texture in OnRenderImage for every camera with SyphonServerTexture attached which results in all shared textures be one texture where Unity blits all cameras one by one, i.e. the same texture. Is it because SyphonServerTexture wasn’t intended to be used this way  or this plugin just wasn’t polished enough?

    #17640
    Brian Chasalow
    Participant

    probably because it isn’t polished enough.

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