I have a series of levels and each level’s camera has a syphon server texture script on it.
All of the cameras show up in most clients, (SimpleClient / QC).
Some of the cameras show up in some 3rd party clients (CoGe / VDMX) while other cameras do not.
I will be looking into the rendering pipeline, camera settings and even post-effect scripts to see what the differences are, but is there any reason why certain textures are publishable to certain clients while also publishable to all clients?