latest beta 2 of unity plugin found in the sdk does not work and causes crashes- anton is sitting next to me and thinks its because of vertex buffers being currently bound that our vertex array is referencing by accident.
Thanks, sorry, was kind of an odd post. I suspect there is some glBindBuffer(0) calls we need to make in the SyphonServer and Client when we render our Quads using simple vertex arrays. If the main GL context has a VBO bound for the VertexArray or TextureArray, we will inherit that state, and things may go wonky. Something we need to be aware of.
Ill check it out when I get a moment. Can you send an example scene w/ assets that crashes? My simple / dumb Unity ones work, so im probably just not hitting the right combination to trigger it.