UE4 Audiovisual Community Looking to Kickstart Syphon Plugin

Home Forums Syphon Syphon Development – Developer UE4 Audiovisual Community Looking to Kickstart Syphon Plugin

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  • #58943
    noiseismyart
    Participant

    Title really says it all. The is looking to kickstart/fundraise support for a Syphon plugin for UE4. If any developers feel capable and interested please join the group or you can contact me via email: noiseismyart@gmail.com.

    Thank you

    #58946
    rom
    Participant

    +1, this is all I want for christmas.

    Will literally drop my shit and move to UE4 if we can get this going.

    I’ll have a go at making the plugin when I have the time, much happier to help fund a proper build though.

    #59054
    nowherestudio
    Participant

    I’m also really looking forward to make some projection mapping with this engine.

    I’m a developer and I’d love to do it. I was going to post a proposition to kickstart or make an asset for the asset store.

    It’s been a while since I didn’t code in C++, but after looking the code provided by Vade, I don’t think it should be too hard to achieve an integration.Everything looks very well documented.

    To be very safe, I think that can take around 2 or 3 months, the time to :
    -familiarize with Unreal and its integration doc
    -understanding Syphon’s code
    -Integration in the blueprints
    -Testing & debug

    #59168
    G.M.1986
    Participant

    Sadly i’m not a programmer, but just to say that I’ll help financially/donate money if I you guys can really make this happen!

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