Home › Forums › Syphon › Syphon Implementations – User › Trying to send jit.gl.sketch captured texture via syphon – not working
Tagged: capture, jit.gl.sketch, jit.gl.syphonserver
- This topic has 1 reply, 1 voice, and was last updated 9 years, 12 months ago by pmol.
-
AuthorPosts
-
March 21, 2011 at 7:09 am #4632pmolParticipant
Hi,
I am relatively new to jit.gl.syphon, though I have a fair amount of experience using Jitter. I am using jit.gl.sketch to composite multiple GL objects into a single texture via the capture attribute. I am then trying to send the resulting texture to another instance of a Max standalone application using a syphon client (and I already jumped thru the “exclude all objects” hoops to make the standalone itself work — not fun!). The jit.gl.syphonclient side sees the served texture but when I draw it to the screen all I get is a white frame and the dimensions are reported as 256 256 (even though the originating texture is 800 600). Here is a simple version of my (not currently working) server code as example. Any help would be greatly appreciated as I am under an already expired and very important deadline. -Many thank, PNM
----------begin_max5_patcher---------- 1180.3oc2Y00bZiCE8Y3WgFdlvnO7m6Sz+C8sc1gQXqXbqsE0VdIzN8+9dkD Fra.rS.SS2j.1R1R5piN5buWkeLcxr0xWDUyP+E5uQSl7ioSlXpRWwjCkmLK m+RTFux7ZyJD6jq+xr41GoDunLU+kT0hjrEU62tQVTIJ+WQIp5qBUzlOKpTn k1pJ34BTknP8Ync0khltIM1zIPG+Dg1T4yxBktAlG8oxTdV6mTk9cySHzE3C UWTmmVjITFCkdnxHYlrzNAwvaBe46SccB02E543i8liHKvn+4TmHqUM8B4Ps 1pT62Jrc0rYGavVNLISKRVUJhT1m5G3nGJGWl9BiPzWnX8nnayOmNU+07Ah3 Qx7b.xdEjGwKPQa3EIBjZi.EWx2gjkw.vm9LZurFsiepUsPXJ49fvjyhX3KC KLeCrP8BLWHN2DrjKpp3IhWAKkhJgZtANfYKL3npM7sB5qq5HNrNoCKgQ7Ah ggpfCCvN56XThqWXWpRKLM79RZuGjPBIzfu9FZO0UOjHRv6Dsu919jxzXCj1 cOuoln50BzRdsRlyUoQHLZoUFvrpfVtUVkpRkEnm.71EfZzSrEnklUDcI7BW .0gKNnkqyDEwqDEb3FDAFgHt9F6KgWDfVVJUbv51+cDCZqmo85wHa+pbYL7t MSgrzBQjrtP0F2ash5ee2j7tHXcoAzKQCfEgU.1Vl9xr48oLwrBSlsddXivD yYT3DfxTbVWBglDrxtBcZgns1u+XpLcQ7afnFKv2pa4eS5VZ344sUI0omCA7 9Xh.LpmQ9fXjt8LEXd2WdSljGuFbmcNXwcLgkKpuZrlqRL7rLBrc6zX5OaaF uPK0wfezJdjEWv6EwwEDUzRJdfhRfmIPGWZnC4hduHrOdtuNDCECa1sQbvin 6KqFUGopL9dHPJv8jxFoJpBBY8bLSmQzOQ3wkxPBChZUemCFPF16xOQ+5bGv blqMNM5MQnuNleDWaA513B.fFsLNMGEfwvlJ74PcxHh5AtAATiOYbHlD509t 2o24jrUplLdFXtCTazwA9OxfjImIt46WPxD7GPYFqBdX33Gj7EUYf.Yi3aul JSveNz89I31fGnGzXbGQMlqkVhRVVWcw7RHsxKoSZIZcIhK174PNJGS+354n P0x3sba2WBHd+eNAD6Qh3FNZIfrKsHVtq65NfTWwmh6eNNxsQI2CR63ZCbxp rg8Fw8Yk.i+WNuOQIuRrpUR75+NQ9aebT+Vx3YXPngrRn13f7HiADpPqgeMv 04BzYLAGVefSyUq00ORY2N64OF3z2xEpRIjOvYPImeKwUza1gVPwdZmdraBT TxjjryQPNl41sjmap1ITuSDlUBwu46NSDSyM9z9k+aBltSWe2YWkrtLpY7aB oGcRILFTQRK3ZGvseIZmWZSZbrnn8oNmmFuUBSmCFwEv5AaS9Cvl7drlDLZz drn2HHQvP3K1y1At.g.2T3NXp36qodiVDa.VjyC0hbFBo+wRvbGhIge3jdRe lzabeHjFhgme7DOZJcq1Jd.3WvCE9B+vYQCijwda1TfYMjZi60OjcrzsZrCQ 1fbK5FPgeN8+.kNOcTC -----------end_max5_patcher-----------
March 21, 2011 at 9:18 am #4633pmolParticipantI figured out! It was a total brain fart on my part: Just gotta “bang” the jit.gl.texture object!
-
AuthorPosts
- You must be logged in to reply to this topic.