Trying to send jit.gl.sketch captured texture via syphon – not working

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  • #4632
    pmol
    Participant

    Hi,

    I am relatively new to jit.gl.syphon, though I have a fair amount of experience using Jitter. I am using jit.gl.sketch to composite multiple GL objects into a single texture via the capture attribute. I am then trying to send the resulting texture to another instance of a Max standalone application using a syphon client (and I already jumped thru the “exclude all objects” hoops to make the standalone itself work — not fun!). The jit.gl.syphonclient side sees the served texture but when I draw it to the screen all I get is a white frame and the dimensions are reported as 256 256 (even though the originating texture is 800 600). Here is a simple version of my (not currently working) server code as example. Any help would be greatly appreciated as I am under an already expired and very important deadline. -Many thank, PNM

    
    ----------begin_max5_patcher----------
    1180.3oc2Y00bZiCE8Y3WgFdlvnO7m6Sz+C8sc1gQXqXbqsE0VdIzN8+9dkD
    Fra.rS.SS2j.1R1R5piN5buWkeLcxr0xWDUyP+E5uQSl7ioSlXpRWwjCkmLK
    m+RTFux7ZyJD6jq+xr41GoDunLU+kT0hjrEU62tQVTIJ+WQIp5qBUzlOKpTn
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    1fbK5FPgeN8+.kNOcTC
    -----------end_max5_patcher-----------
    
    #4633
    pmol
    Participant

    I figured out! It was a total brain fart on my part: Just gotta “bang” the jit.gl.texture object!

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