syphon to jit.gl.model

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  • #4193
    bejohnny
    Participant

    Hi Vade, All

    just checkin out Syphon and trying to take a texture from jit.gl.client and map it to jit.gl.model ‘texgroups’ — the help file doesn’t mention how to handle this, and due to reasons of being rusty with jitter, its not obvious to me 🙂

    the help patch is working fine on its own.
    i tried patching syphon directly to the model and to existing jit.gl.texture objects, and also setting the name and/or texturename attributes of syphon client and calling them directly but to no avail.

    whats the proper method? any tips appreciated

    best

    Johnny

    #4194
    vade
    Keymaster

    Hey Johnny,

    The only thing I can think of, without looking at a specific patch, is that jit.gl.model might be expecting normalized, 0-1, texture 2D coordinates, and Syphon outputs a rectangular, non normalized texture (a necessity due to the way the internal API we are piggy backing works).

    Can you send over a patch, so I can take a peek at it?

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