Syphon client broken in Processing 2 beta 3?

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  • #6376
    N1ckFG
    Participant

    I can’t get the Syphon client to work in Processing 2 beta 3.  Server works fine, and client and server work in other apps (Isadora, Jitter).  Running the following code, the console says no server’s connected:

    import processing.opengl.*;
    import codeanticode.syphon.*;

    PGraphics canvas;
    SyphonClient client;

    void setup() {
    size(400, 400, OPENGL);
    canvas = createGraphics(400, 400, OPENGL);
    client = new SyphonClient(this, “woot”);
    }

    void draw() {
    if (client.available()) {
    canvas = client.getGraphics(canvas);
    println(“Connected!”);
    }
    image(canvas, 0, 0);
    println(client.description());
    }

    void keyPressed() {
    if (key == ‘ ‘) {
    client.stop();
    } else if (key == ‘d’) {
    println(client.description());
    }
    }

     

    #6377
    bangnoise
    Keymaster

    Not sure if beta 3 is supported – our last Processing release was for beta 2.

    Either way, do you have a Syphon server named “woot”? If not, that’s why…

    #6378
    N1ckFG
    Participant

    Ha–yup, it works now with a server named “SendFrames”…would be good to change the supplied examples!

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