Oculus rift Osx 10.8

Home Forums v002 v002 QC Plugins Support Oculus rift Osx 10.8

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #32598
    koeln
    Participant

    Hi,

    Does the oculus rift plugin work in 10.8? It appears in the kineme core plugin list, but when I search for it in the library it doesn’t show up.

    #32599
    vade
    Keymaster

    Yes it does. I dont know what Kineme has to do with this.

    #32600
    koeln
    Participant

    kinemecore has a feature in which a list of the installed plugins is shown. oculus rift appears on that list. however, when i search for it in the library it doesn’t show up.

    please see these pictures:
    http://bit.ly/19jGAZF
    http://bit.ly/16kikDJ

    #32601
    koeln
    Participant

    i’ve tried installing in both user and system folders

    • This reply was modified 7 years, 2 months ago by koeln.
    #32603
    koeln
    Participant

    i got it running now. just a few problems with xcode

    #32662
    vade
    Keymaster

    Cool. Note this is not a finished plugin so. Yea. Good luck.

    #33061
    ShigekazuIshihara
    Participant

    Dear vade,
    I have been utilizing your patches often for my research projects.
    Thanks a lot.

    In recent project, remote presence robot,
    I (also) have been using your optical flow plug-in. That was great for noticing small movements.

    To extend this project, attaching Oculus Rift would be great for
    omni-directional view.

    I’ve tried to built your Oculus Rift plugin in GitHub, with Xcode, but it seems not well built.
    Is there any clues? or your plan to place compiled plug-in?

    Shige
    Hiroshima International Univ.

    #33062
    ShigekazuIshihara
    Participant

    Sorry Vade, with rebooting and restarting QC, v002 Oculus Rift macro patch was shown on editor window.. I will try with this again..

Viewing 8 posts - 1 through 8 (of 8 total)
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