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Tagged: syphon jitter bug
- This topic has 2 replies, 2 voices, and was last updated 9 years, 10 months ago by vade.
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April 28, 2011 at 12:10 pm #4724wugmumpParticipant
i am working with this patch:
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———–end_max5_patcher———–running max 5.1.8, os X 10.6.7 on a 27″ iMac i7 circa 3/2010.
i’ve found syphon to be weird.
when i launch max, load this patch and load movies into the two players, toggle my fader a couple of times, all is good. but if i resize the jit.window, everything goes to hell. one layer will only give black; which layer goes down is up for grabs. and it won’t work until i restart max!
thoughts?
April 28, 2011 at 12:37 pm #4725vadeKeymasterThanks for the bug report. I can confirm something odd is going on. I think this is an issue where a few subtle things are going on.
1) Timing is not clear when using the automatic drawing inherited from OB3D, we suggest using @automatic 0 – but thats not all
2) it looks like resizing a window is actually doing some weird GL stuff, and we may have an “init” issue because of that.
Stay tuned, and thanks again.
April 28, 2011 at 1:08 pm #4726vadeKeymasterWell, there is definitely something odd going on, but I am having a hard time locating exactly where it is.
With clients and servers in the default help file, using @servername attributes I can resize all day. The clients and servers are in different patches, with different GL contexts, using different windows to draw to.
If change your patch to do a similar thing, have clients and servers in the same patch, but different GL contexts, I can re-size the client context and its fine, but the instant I touch the server context, the client objects need to be re-initalized.
Curious.
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