jit.gl.mesh issues?

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  • This topic has 6 replies, 4 voices, and was last updated 9 years ago by vade.
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  • #4606
    kdcl
    Participant

    Hi. I have a similar problem. I cannot find any dedicated documentation on the jit.gl.syphonserver object, except for the read me file and the help patch.
    I have been trying for days without any luck. could you please use the patch from above and implement the solution and post it here? I just can’t get this to work.

    Thank you in advance.

    #4607
    kdcl
    Participant

    hi,….i used syphon and VPT 5 to render from my jitter patch…but isn’t send the frame to the server. jit.gl.mesh object also output matrix, but can’t work. have any solution?

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    thx

    #4608
    vade
    Keymaster

    I dont see *any* Syphon code in there, so I’m not sure what to tell you. If you want to send GL to Syphon use @capture , a named texture and send that texture to Syphon’s jit.gl.syphonserver

    Syphon likes textures, send it those, especially if you are processing in OpenGL. Is that your patch you made?

    #4609
    Brian Chasalow
    Participant

    i’m so nostalgic for the days when I enjoyed using Max. It’s like a bitter divorce with an ex wife- she got the fishtank. 🙁 just sayin.

    #4610
    vade
    Keymaster

    The read me and the help patch is all you should need.

    How about you post what the issue you are having?

    Please read :

    http://www.mikeash.com/getting_answers.html

    Help us help you.

    #4619
    rdpozo
    Participant

    I can post my code.
    It seems that I can’t get a picture into simple client using the code below. What am I doing wrong?

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    #4620
    vade
    Keymaster

    Hi, Sorry to say, there is so a lotwrong with that patch.

    I am assuming you want the jit.gl.mesh out to Syphon? You have to @capture it. jit.gl.syphonserver has *nothing* hooked up to it. How do you expect it to do anything with no matrix or texture input? You have to send a jit.gl.texture, or a 4 plane jit.matrix.

    Did you read the read me?

    “jit.gl.syphonserver – allows jit.matrices and jit.gl.textures to be named and published to the system, so that other applications which support Syphon can use them.”

    Did you look at the help file at all?

    “jit.gl.syphonserver publishes a jit.matrix or a jit.gl.texture to the system,”
    “Create a matrix (you can also send the output of a jit.gl.texture object).”

    Perhaps it could be more clear, but..

    Now, there is an issue where @captured textures are flipped in Syphon, as you can see here. Im sure you can figure out a way to fix that. We have a few bug fixes for Jitter coming soon for Syphon, ill see if I can’t figure that one out.

    One additional note – this could be in a more advanced example perhaps. You need to ensure rendering order for Syphon. You have to use @layer or @automatic 0 and order bangs to ensure Syphon renders last in a a chain, otherwise you won’t have anything to send out, since nothing is rendered yet.

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    crC
    -----------end_max5_patcher-----------

    Here is a working fix.

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