Changes to adapt for openFrameworks, openGL 3.2

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    aceslowman
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    I’ve been working on porting over some shaders to openFrameworks, which I had usually done in Jitter. It appears that openGL 3.2 is not supported with syphon, does anyone have some advice on what to do to make adjustments to make my shaders work through 2.1? I changed the version to 2.1 and the shader version to 120, but I’m getting only white screens.

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