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hcgiljeParticipant
nevermind, it was quite easy to make a workaround, but maybe change the helpfile text?
hcgiljeParticipantthanks for the quick answer!
you´re right, it works fine when I use the appname instead of the servername.hcgiljeParticipantNot sure if this is 100% related, but I think this is related to an annoying bug in max 6.0.7. At least I have run into this issue quite often lately, also without syphon being used, where I get a stream of error messages before it crashes:
jit.gl.fbo: unsupported framebuffer format!
jit.gl.fbo: error initializing captureI reported this to the max beta list two weeks ago and they are working on a fix for this.
- This reply was modified 8 years, 5 months ago by hcgilje.
hcgiljeParticipantI am running the latest beta (when I do get info on the max objects it says version 5.1.1, but it´s from the public beta 2 r2 dmg).
I am able to reproduce quite regularly just using the built in syphonclient helpfile and syphonserver helpfile and the simple server app to keep it simple.
When I switch syphon source in the max-syphonclient between the max-syphonserver and the simpleserver app, at some point one of the sources turn black, and I get the error messages reported earlier. Sometimes when I then switch back to the other source it works again, sometimes not. The only way to get it to work again is to quit max and open it again.- This reply was modified 8 years, 7 months ago by hcgilje.
July 28, 2012 at 10:52 am in reply to: 2 Jitter syphon server issues: upside-down + fullscreen glitch #6226hcgiljeParticipantIn case it is useful for figuring out why jit.gl.syphonserver flips the image when connected to a jit.gl.node, here is a simple patch demonstrating how it behaves when connected to a jit.gl.texture (normal), jit.gl.node (upside down), jit.gl.node-jit-gl.slab (normal). When using the last option on a fullscreen syphon capture the slab seems to have a relatively significant effect on framerate on less powerful graphic cards, so if there could be a fix inside syphonserver that would be great.
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hcgiljeParticipantblendmode 1 7 solves the issue when working with a single layer, but it breaks everything else when working with multiple layers, transparency and alpha masks, so I guess there is a slight incompatibility when combining syphon sources with alpha masks and jitter alpha.
To illustrate, I made two layers. Bottom layer is just a solid red, top layer is set to 50% opacity with a circular alpha mask.
hcgiljeParticipantI am still stuck in 10.6 and max 5, yes, I pride myself in not being an early adopter 🙂
And it looks the same with either the geforce 9400 or 9600 graphic cards.If I clear it with 0,0,0,0 I get the typical jitter trail effect, so that wouldn