eloimaduell

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  • eloimaduell
    Participant

    Hi Vade !

    So when is that i’m overwritting the renders ? or … how could i avoid it ? How can i be sure that each camera has it’s own Syphon server ?

    Do i need to change the script name for each cam ?

    I’ve been working with unity just for some months and i’m loosing a lot on main concepts … not sure if attaching one same script to different GameObjects creates diferent instances of it or not …

    Any hint on how to not overwrite my self are appreciated 😉

    in reply to: linking problems in openframeworks #4801
    eloimaduell
    Participant

    Hi bangnoise and Vade …

    Yes they’re both (myApp and SyponExample) on the same level of directories.

    I’ll repeat the whole tests and processes again and see if i get a clue … by now i’ve already learned a lot !! So i want to find “my problem” and solve it … i think when Syphon will start to be of common use on the OF community many people will find similar problems … or not …

    Fun times where it’s easy for a frenetik like me to get in a spiral of paracoding ;P

    e*

    in reply to: linking problems in openframeworks #4798
    eloimaduell
    Participant

    Anyway … i’ve been able to adapt the SyphonExample Xcodeproject with my addons and files for my app …. ?? … so virtually i’m able to keep on developping with no problems …

    Still i’m angry to not be able to solve such a stupid thing … it has to be a weird stuff related with Xcode parameters or alike … as i’m not smooth with this stuff i can’t find the hole … i hope no more people will find this problem.

    Thanks for your attention again.

    e*

    in reply to: linking problems in openframeworks #4797
    eloimaduell
    Participant

    Well … in fact i’m up & running from a “emptyExample”, but didn’t solved my issue with myApp where i was testing before … so still there’s something weird on it … really weird …

    I’m still on the same 9 errors :

    “_SyphonServerDescriptionUUIDKey”, referenced from:
    _SyphonServerDescriptionUUIDKey$non_lazy_ptr in SyphonNameboundClient.o
    (maybe you meant: _SyphonServerDescriptionUUIDKey$non_lazy_ptr)

    “_SyphonServerDescriptionNameKey”, referenced from:
    _SyphonServerDescriptionNameKey$non_lazy_ptr in SyphonNameboundClient.o
    (maybe you meant: _SyphonServerDescriptionNameKey$non_lazy_ptr)

    “.objc_class_name_SyphonClient”, referenced from:
    literal-pointer@__OBJC@__cls_refs@SyphonClient in SyphonNameboundClient.o

    “_SyphonServerDescriptionAppNameKey”, referenced from:
    _SyphonServerDescriptionAppNameKey$non_lazy_ptr in SyphonNameboundClient.o
    (maybe you meant: _SyphonServerDescriptionAppNameKey$non_lazy_ptr)

    “_SyphonServerRetireNotification”, referenced from:
    _SyphonServerRetireNotification$non_lazy_ptr in SyphonNameboundClient.o
    (maybe you meant: _SyphonServerRetireNotification$non_lazy_ptr)

    “.objc_class_name_SyphonServerDirectory”, referenced from:
    literal-pointer@__OBJC@__cls_refs@SyphonServerDirectory in SyphonNameboundClient.o

    “_SyphonServerUpdateNotification”, referenced from:
    _SyphonServerUpdateNotification$non_lazy_ptr in SyphonNameboundClient.o
    (maybe you meant: _SyphonServerUpdateNotification$non_lazy_ptr)

    “_SyphonServerAnnounceNotification”, referenced from:
    _SyphonServerAnnounceNotification$non_lazy_ptr in SyphonNameboundClient.o
    (maybe you meant: _SyphonServerAnnounceNotification$non_lazy_ptr)

    ld: symbol(s) not found

    And even more weird, listen … what i did was to copy the “emptyExample.xcodeproj” to myApp folder – i thought, if i know how to adapt a project from the emptyExample, i can just fill the emptyExample with the rest of my code- … ok so i opened the “emptyExample.xcodeproj”, add the Syphon and the rest of my addons and classes … and … AGAIN … the same link errors …

    So i think there’s some kind of conflict betwen my addons and ofxSyphon ?