Udart

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Viewing 14 posts - 1 through 14 (of 14 total)
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  • in reply to: Code help with Syphon enabled browser #34874
    Udart
    Participant

    Nevermind – I figured it out. I will hopefully be releasing something soon.

    in reply to: google chrome to syphon #33201
    Udart
    Participant

    Hey Randall, I am curious to hear what your tests have revealed. Did you get a good framerate?

    in reply to: google chrome to syphon #29991
    Udart
    Participant

    Randall, this is great news. I will enlist myself to beta test immediately 🙂

    in reply to: Syphon server in a Chromium/webkit browser #23976
    Udart
    Participant

    Yes I see your point about rendering and although my knowledge of browsers stop when we get lower level than javascript I see things indicating that compositing of all elements on a webpage also happens using OpenGL. In dev versions of Chrome at least we now have custom CSS filters on every element – this is in reality custom shader code.

    Alas CoGeWebkit does not support WebGL and a bridge from webGL to Syphon is exactly what I am hoping for. At least if it would be possible to create one that scales well with larger screen sizes such as HD size.

    More about CoGeWebkit and why it does not render webGL:
    http://cogevj.hu/forums/viewtopic.php?f=24&t=1130&p=3671&hilit=webgl#p3671

    in reply to: Syphon server in a Chromium/webkit browser #23841
    Udart
    Participant

    Edit:
    Chromium obviously does use openGL for the rendering of the output windows

    http://www.chromium.org/developers/design-documents/iosurface-meeting-notes

    in reply to: Syphon into web browser? #19208
    Udart
    Participant

    I am talking a lot to myself here…
    Anyways it seems a screen capture feature is already built into the next version of Chrome (v26 Canary). It does seem horribly slow on the local machine probably because it’s intended for streaming and the screen image you see has already been compressed as a video.

    But it seems if Syphon was ever implemented it would be here in this API. It also is contrary to what I thought about screen capture being too much of a security risk.

    Demo:
    https://html5-demos.appspot.com/static/getusermedia/screenshare.html

    (you need Google Chrome v26 and you need to set the flag –enable-usermedia-screen-capturing)

    in reply to: Syphon into web browser? #19178
    Udart
    Participant

    I am wondering if the way to go is to try and get Syphon into webRTC?
    After all Syphon can readily be used for screen ‘capture’ for video conferencing purposes.

    in reply to: Syphon into web browser? #18956
    Udart
    Participant

    Yea I am not getting my hopes up but it would be worth a try I guesss. Syphon support in a standard unmodified web browser is surely never going to happen due to the obvious security concerns.
    But a custom build would do the job fine for people experimenting on the local machine making prototypes, art, games or whatever.

    in reply to: Syphon into web browser? #18954
    Udart
    Participant

    I’ll rephrase my question to a very short and more concise version:

    What applications/plugins would be required one wishes to make a syphon source available as a texture to a WebGL rendering context in a browser.

    A custom plugin? A modified web browser application?

    in reply to: google chrome to syphon #18799
    Udart
    Participant

    I suppose another approach would be to develop a Syphon plugin for Chrome. But whether it is even possible to call Syphon in that context I don’t know. I suppose I could try and ask some people in their forum.

    in reply to: google chrome to syphon #18798
    Udart
    Participant

    I’ve been researching a bit as well – I think it’s so fascinating if webGL could be a part of my live visuals setup.
    So far I’ve found CEF – Chrome embedded framework.

    http://code.google.com/p/chromiumembedded/

    I am thinking it should be possible to add Syphon using the ‘cef client sample application’ which is included in the download.

    Someone also created a ‘minimal’ example – that might be even better as a starting point.

    https://github.com/aphistic/cef3barebones

    Basically I would be satisfied if it’s possible to call an url in one window and have the contents of that window automatically be a syphon source. No need for multiple tabs or any other features of web browsers as I see it.

    Problem is I am less than fluent in Xcode. But perhaps someone sees this post and feels compelled to explore?

    in reply to: Syphon for Flash / Adobe Air #4551
    Udart
    Participant

    Well I am not a Flash developer either, just because I’ve been talking about Syphon so much one of my friends started asking. As far as I know the Flash environment does have some hooks into Core Image but what the implications are of this I don’t have enough knowledge to say…

    in reply to: So how does this work exactly? #4452
    Udart
    Participant

    OK so I won’t have Syphon support in any little visual app I download. But still this is good news, it sounds like there are multiple ways to implement Syphon – let’s hope it catches on.

    Looking forward to seeing the beta 🙂

    best regards
    -Vibeke / Udart

    in reply to: i really really really would like to test syphon #4448
    Udart
    Participant

    You are certainly not the only one. To me it sounds like Syphon is going to make a huge impact on the VJ world. Or maybe it’s just me but I think Syphon is going to be a game changer!

Viewing 14 posts - 1 through 14 (of 14 total)