ShowBlender

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  • in reply to: Mipmaps for Unity Syphon Client Texture Projector #58911
    ShowBlender
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    Is it possible that the syphon texture is not outputting at a 2^x based pixel count? ie 2×2, 8×8, 64×64, 1024×1024 etc…. Fire up Quartz and verify your Syphon output with the same texture rez and verify with a Rendering Destination Dimensions patch.

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