.lov.

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  • in reply to: v002 Open Kinect Beta 5 on 10.6.8 #6372
    .lov.
    Participant

    No, after a bit more testing the issue is still exists 🙁 But now I’m sure this is not a CoGe related issue, the crash happens in other QC hosts as well, but only on 10.6.8. 10.7 and 10.8 seems to be not affected.

    in reply to: v002 Open Kinect Beta 5 on 10.6.8 #6370
    .lov.
    Participant

    I did a build from the GitHub repo, and the issue seems to be gone (in a quick test session).

    in reply to: Error with Processing Beta 4 implementation #6233
    .lov.
    Participant

    Thanks for the heads-up, it works great!

    in reply to: v002 Open Kinect Beta 4 #6195
    .lov.
    Participant

    I’m sure, but the build at http://v002.info/downloads/beta/ is the Beta 4, and I talked about Beta 4 🙂

    in reply to: v002 Open Kinect Beta 4 #6193
    .lov.
    Participant

    Thanks bangnoise, I’ll let you know if the problem still happening but pretty sure about the multiple-version too.

    Vade, Beta 4 is the latest version, correct?

    in reply to: Error with Processing Beta 4 implementation #6111
    .lov.
    Participant

    Okay, I gave it a try, and fixed the issues happened by API changes. Now the app running, however, I can’t send or get frames from or to Processing. What I get is always a blank frame.

    Since I don’t know really much about Processing under the hood, I cannot find what cause the issue. If someone wants the modified source code to take a look into, let me know!

    in reply to: Error with Processing Beta 4 implementation #6110
    .lov.
    Participant

    Unfortunately I have no experience with library creation for Processing, but as far I see the PTexture class now exists as Texture. I think this is the issue, but its just a tip.

    in reply to: Error with Processing Beta 4 implementation #6108
    .lov.
    Participant

    Some other informations:

    – the issue is happening on both 10.6 and 10.7
    – with Processing 2.0a4 everything is perfect.

    Seems the newer Processing alpha has some API changes.

    in reply to: SyphonQC+Mesh loses texture #5720
    .lov.
    Participant

    Just built the SVN version – works like a charm, the problem gone, thanks!

    in reply to: SyphonQC+Mesh loses texture #5717
    .lov.
    Participant

    I’ll do a try soon and let you know, thanks!

    in reply to: photoshop plugin #4529
    .lov.
    Participant

    I took a deeper look into the PS SDK, and seems you are right – BTW, image editors not designed for dealing with the canvas texture realtime, thats the problem 🙂

Viewing 11 posts - 1 through 11 (of 11 total)