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March 2, 2015 at 3:58 pm in reply to: Anamorphic Stereo , dual Syphon output with kinect head tracking … #58940eloimaduellParticipant
Hi Vade !
So when is that i’m overwritting the renders ? or … how could i avoid it ? How can i be sure that each camera has it’s own Syphon server ?
Do i need to change the script name for each cam ?
I’ve been working with unity just for some months and i’m loosing a lot on main concepts … not sure if attaching one same script to different GameObjects creates diferent instances of it or not …
Any hint on how to not overwrite my self are appreciated 😉
eloimaduellParticipantHi bangnoise and Vade …
Yes they’re both (myApp and SyponExample) on the same level of directories.
I’ll repeat the whole tests and processes again and see if i get a clue … by now i’ve already learned a lot !! So i want to find “my problem” and solve it … i think when Syphon will start to be of common use on the OF community many people will find similar problems … or not …
Fun times where it’s easy for a frenetik like me to get in a spiral of paracoding ;P
e*
eloimaduellParticipantAnyway … i’ve been able to adapt the SyphonExample Xcodeproject with my addons and files for my app …. ?? … so virtually i’m able to keep on developping with no problems …
Still i’m angry to not be able to solve such a stupid thing … it has to be a weird stuff related with Xcode parameters or alike … as i’m not smooth with this stuff i can’t find the hole … i hope no more people will find this problem.
Thanks for your attention again.
e*
eloimaduellParticipantWell … in fact i’m up & running from a “emptyExample”, but didn’t solved my issue with myApp where i was testing before … so still there’s something weird on it … really weird …
I’m still on the same 9 errors :
“_SyphonServerDescriptionUUIDKey”, referenced from:
_SyphonServerDescriptionUUIDKey$non_lazy_ptr in SyphonNameboundClient.o
(maybe you meant: _SyphonServerDescriptionUUIDKey$non_lazy_ptr)“_SyphonServerDescriptionNameKey”, referenced from:
_SyphonServerDescriptionNameKey$non_lazy_ptr in SyphonNameboundClient.o
(maybe you meant: _SyphonServerDescriptionNameKey$non_lazy_ptr)“.objc_class_name_SyphonClient”, referenced from:
literal-pointer@__OBJC@__cls_refs@SyphonClient in SyphonNameboundClient.o“_SyphonServerDescriptionAppNameKey”, referenced from:
_SyphonServerDescriptionAppNameKey$non_lazy_ptr in SyphonNameboundClient.o
(maybe you meant: _SyphonServerDescriptionAppNameKey$non_lazy_ptr)“_SyphonServerRetireNotification”, referenced from:
_SyphonServerRetireNotification$non_lazy_ptr in SyphonNameboundClient.o
(maybe you meant: _SyphonServerRetireNotification$non_lazy_ptr)“.objc_class_name_SyphonServerDirectory”, referenced from:
literal-pointer@__OBJC@__cls_refs@SyphonServerDirectory in SyphonNameboundClient.o“_SyphonServerUpdateNotification”, referenced from:
_SyphonServerUpdateNotification$non_lazy_ptr in SyphonNameboundClient.o
(maybe you meant: _SyphonServerUpdateNotification$non_lazy_ptr)“_SyphonServerAnnounceNotification”, referenced from:
_SyphonServerAnnounceNotification$non_lazy_ptr in SyphonNameboundClient.o
(maybe you meant: _SyphonServerAnnounceNotification$non_lazy_ptr)ld: symbol(s) not found
And even more weird, listen … what i did was to copy the “emptyExample.xcodeproj” to myApp folder – i thought, if i know how to adapt a project from the emptyExample, i can just fill the emptyExample with the rest of my code- … ok so i opened the “emptyExample.xcodeproj”, add the Syphon and the rest of my addons and classes … and … AGAIN … the same link errors …
So i think there’s some kind of conflict betwen my addons and ofxSyphon ?