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bangnoiseKeymaster
Anything is possible 😉
The messaging is the easy part though. The challenge will be getting the frames across the network.
bangnoiseKeymasterSounds interesting…
I imagine it should be easy enough to do. Is this with a view to a networked Syphon, or for use elsewhere?
bangnoiseKeymasterI’m not entirely clear about what you want to do, but Syphon isn’t magically going to improve the performance of Max. Can’t you achieve what you want entirely inside Max/jitter?
bangnoiseKeymasterHm! Not sure it is. I hadn’t noticed the absence of a minimize button before.
Are you trying to use it for presentation/display/performance? The Quartz Composer app is more of an editor – perhaps you’d get on better with something that runs QC compositions for output – VDMX/CoGe/etc or a custom app?
bangnoiseKeymasterNo.
It might in the future.
bangnoiseKeymasterThis is mostly vade’s code so I’m making stabs in the dark – but I’ve just made some changes. Try doing an svn update and then build everything again and report back…
bangnoiseKeymasterCan you try with the Simple Client (download)?
See if running a build from Xcode works with that.
If you could run a debug build and post everything that gets printed to the Xcode console, that might be helpful.
bangnoiseKeymasterRelease builds should work now. If you run in debug mode from Xcode, what do you see in the console?
bangnoiseKeymasterI haven’t looked but at a guess we forgot to disable ppc builds and for some reason Xcode is trying to build them. You can select the active architecture in the menu – choose x86_64.
I’ll check and update svn in a moment.
bangnoiseKeymasterI’ve re-opened the ticket for this, but it will likely come after 1.0
https://code.google.com/p/syphon-framework/issues/detail?id=9
bangnoiseKeymasterThis is something that gets asked for quite a bit. We’ll probably do it.
bangnoiseKeymasterHi sandroid
The Xcode project relies on the presence of the Syphon Framework project above it. If you check out the whole project and then do an svn update it is automatically imported as an svn external. In the terminal
svn checkout http://syphon-implementations.googlecode.com/svn/trunk/ syphon-implementations cd syphon-implementations svn update
After that it should build fine.
bangnoiseKeymasterHi, thanks for the kind words.
As far as we know the ability to share data on the GPU between applications is unique to MacOS – Syphon is using a feature of the operating system which doesn’t exist on any other platform.
bangnoiseKeymasterAny progress? If you’re struggling on the C/Objective-C side of things, we can pitch in with that… if you can come up with everything else (Xcode project to build library with empty functions for us to fill, whatever is needed to build the Eclipse part, example Processing sketch) we can fill in the Cocoa blanks…
bangnoiseKeymasterHopefully coming… if you know of anyone with Java, OpenGL and Cocoa skills to help make it happen, point them our way…
January 9, 2011 at 4:07 pm in reply to: Emotion software (http://www.adrienm.net/emotion/eMotion.html) #4592bangnoiseKeymasterMerci!
January 6, 2011 at 4:29 am in reply to: openframeworks implementation failes with: Reason: image not found #4596bangnoiseKeymasterYep, that’s right. We’ll get around to a Read Me for that sometime…
bangnoiseKeymasterSyphon support is coming for all of those.
bangnoiseKeymasterThanks, good to know.
bangnoiseKeymasterIn your testApp.cpp you do
mClient.setApplicationName("Simple Client");
which attempts to find a server called Simple Client. You probably meant Simple Server.
If I put the name of an existing server in there, your project works for me.
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