loir

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  • in reply to: Show debug camera in unity Syphon #58651
    loir
    Participant

    I didn’t know about render textures on planes, but I looked that up and see how it can work. Thanks! It will work for the Kinect, too, which doesn’t use debug camera to show the user’s information.

    in reply to: Show debug camera in unity Syphon #58648
    loir
    Participant

    Thanks for looking at this.

    I’m trying to show everything I get in the standalone in one syphon server because I’m using madmapper and even with mad doubler, I only can have two Syphon servers at once, and I need the other one for Quartz Composer. I did try putting a server on the debug and bringing it into my quart patch and showing the debug camera as a client but it’s not ideal, and it made Quartz crash sometimes.

    The server texture script has some code that shows the debug camera once, and like the way to show gui, maybe there is a way to show it permanently but in a smaller window? The debug camera now shows once but full screen, I think.
    This is what the unity standalone looks like with gui & debug camera in lower right. http://lorilanday.com/shadow/002.png

    • This reply was modified 6 years, 10 months ago by loir.
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