lgcpovoas

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  • in reply to: Bypass QCRenderer single-thread limitation #27887
    lgcpovoas
    Participant

    I did it using Cinder. This is just a part of the project so I could not spend too much time learning openGL and objective C (where my troubles are). Thanks for the support!
    Syphon is just great!

    in reply to: Bypass QCRenderer single-thread limitation #27762
    lgcpovoas
    Participant

    uugh, is there a shortcut for that?

    Any help would be appreciated!

    in reply to: Bypass QCRenderer single-thread limitation #26892
    lgcpovoas
    Participant

    Would that be like rendering a texture into a bitmap image? I could reduce the resolution (since my application wont require too much) on the render target.

    I know nothing about OpenGL, or what it is an ‘FBO’ right now. I am more into OpenCV. Would you advise me some tutorial to start up on that?

    Thanks!

    in reply to: Bypass QCRenderer single-thread limitation #26889
    lgcpovoas
    Participant

    What if I want to get the pixel values out of a syphon client? (into a custom image processing application) ?

Viewing 4 posts - 1 through 4 (of 4 total)