koeln

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Viewing 5 posts - 1 through 5 (of 5 total)
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  • in reply to: Oculus rift Osx 10.8 #32603
    koeln
    Participant

    i got it running now. just a few problems with xcode

    in reply to: Oculus rift Osx 10.8 #32601
    koeln
    Participant

    i’ve tried installing in both user and system folders

    • This reply was modified 7 years, 5 months ago by koeln.
    in reply to: Oculus rift Osx 10.8 #32600
    koeln
    Participant

    kinemecore has a feature in which a list of the installed plugins is shown. oculus rift appears on that list. however, when i search for it in the library it doesn’t show up.

    please see these pictures:
    http://bit.ly/19jGAZF
    http://bit.ly/16kikDJ

    in reply to: Flash Media Live Encoder Input #5846
    koeln
    Participant

    I think everyone in this forum can join efforts to buy one and have it delivered to you.

    But seriously, I’m sure I’m not the only one thinking that using CamTwist or Desktop Presenter to capture the viewer window before broadcast kinda sucks.

    If I just had a virtual device routing the video from quartz composer to Flash Media Live Encoder it would be much cleaner and possibly less resource wasting.

    in reply to: v002 Movie player #4332
    koeln
    Participant

    I used a different plugin called Keep tube and it worked.

Viewing 5 posts - 1 through 5 (of 5 total)