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  • in reply to: Pixel Access from Texture to an Array #59221
    ay
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    Thanks so much!

    I tried to implement a version of this and am still getting random values.

    Just want to make sure my logic is correct.

    The process is:

    INIT STEP
    Create frame buffer, Texture

    Frame Step
    Bind the texture to frame buffer
    Establish a PBO
    Pack Framebuffer into PBO
    Save PBO
    Then access the pixels.

    Thanks again.

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