anosillus.the.2nd

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  • anosillus.the.2nd
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    Thanks for the explanation. That’s how I understood the code, that there were two ways to use the servers, but for some reason, my code wouldn’t compile without the texture parts, so I just left both. I have used the recorder without error before I recently updated both oF (to 11) and downloaded the latest version of Syphon.

    I’ll make a code example and post it.

    anosillus.the.2nd
    Participant

    I managed to create videos by either using the Syphon client or the window capture in OBS. From my experience creating videos last week, Syphon fails to convert recordings to .mov when I use openGL settings (2, 1), but does convert videos when i use openGL settings (3, 2). The problem is that the upgrade to openGL 3 breaks my code where the sound visualization don’t render in the same way, which is why I needed to use openGL 2.

    As far as the code, I follow the basic Syphon example in the OF addon. Although I’ve used that example, I have always questioned whether it was necessary to write to the texture if I am not using ofTexture objects in my code. I guess that is so, since if I comment out the ofTexture object, texture server, and texture publisher, my code doesn’t compile. But if I don’t use texture objects, I don’t understand what that piece of code does that makes it necessary.

    Regardless of what openGL versions I use, I still receive “ofxSyphonServer texture is not properly backed.Cannot draw” in the console.

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