Unity plug-in check for stop?

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    WeivCo
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    In the Unity plug-in, I notice that syphonServerDestroyResources has a [_unitySyphonServer stop];

    and the SyphonServer header says “You should not call the stop method while the FBO is bound.” Therefore, should there be a check to see if the FBO is bound before calling the stop? Just an idea.

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