I’m having some problems with a Syphon Server on Unity 3D Pro 3.5.5, maybe someone has seen it, before I dig in the code.
There’s a lot of missing frames, they appear as color gradients on clients.
I’m using the new beta, but also recompiled the plugin on 10.7.4 (the xcode project is 10.8) from trunk, and the same happens.
My game is really short, it has eight 1-minute levels, I recorded a 2-level session to show the problem. It starts starts ok, then begin losing (not-so) random frames, then the 2nd level is almost all. When it reaches the and and go back to the start, it gets ok, then start skipping again. Here’s the clip:
http://vaivendo.com.br/syphon/onefinger_syphon.mov
It is clear that the first missing frames happen when the player hit some obstacles, simple colliders that spawn some particles. I have 8gb of RAM, and the game plays smoothly here, besides of the server problem.
Was this the problem with the last beta?