Hi
I need to use Syphon to get the render of Unity inside MadMapper or Jitter. I noticed that the framerate of the runtime goes from more than 200 fps without using Syphon to 60 fps when I use it. I wonder if it is a limitation of Syphon or if I did something wrong.
Also, I guess the window of the runtime must take some performance if we can see it? I wonder if we could hide Unity completely to avoid taking performances…?
You can render offscreen to a frame buffer / texture and send that to Syphon. You don’t have to draw that output to the window. You can do everything ‘invisibly’ and it will save you some fill rate.